Okxa

joined 1 year ago
[–] Okxa@sopuli.xyz 3 points 19 hours ago* (last edited 19 hours ago)

If anyone else was annoyed by the excessive animations in the UI, it should obey your OS settings for reduced motion:

We now better respect reduce motion and animation OS settings across the interface. Several animations and “easter eggs” no longer display based on your system settings. We implemented these fixes after feedback from users that these animations could cause motion sickness and other issues for certain people.

https://www.gimp.org/release-notes/gimp-3.0.html#user-interface

On linux, adding gtk-enable-animations=false to ~/.config/gtk-3.0/settings.ini will disable the animations. (Although I don't know if that is the prefer reduced motion setting per se, or just override for gtk3, Either way, the animations are disabled).

[–] Okxa@sopuli.xyz 3 points 3 days ago

I do not like the UID system either, I'd rather fix broken refs myself, than take this mess of a system that pollutes git history.

There is a open proposal to disable the system alltogether, with a fair number of likes, but it seems that the team is not currently convinced to support disabling UIDs in the engine. There is a open PR implementing it, but it is old and I'm not sure if that approach would still work if rebased to current master.

There is also another PR for only disabling generation of separate UID files, but again, no support from the godot team.

If there is no other solution, it might be necessary to maintain a patch which would allow to build godot without UID support, but it would take effort.

 

I wanted to have an faster access to certain assets, so I created this addon which adds any amount of "Resource Browser" panels to the bottom bar.

Each panel has different config. You can add locations to search from via drag and drop, and filter files by extension (eg. mesh, tres) or type (eg. Mesh, Material).

Released it publicly if anyone else thinks it would be usefull. It's under MIT license.