Fair point, but I guess I would hope that the person being paid to write the copy would check it, since getting that right seems like it's part of their job description ¯\_(ツ)_/¯
MHLoppy
Or 53.6 degrees Fahrenheit if you believe whoever wrote the page for Nissan lmao. I guess they just typed it into a converter with no context, and the converter spat out an answer amounting to "if your thermometer says it's 12 degrees C, that would be 53.6 degrees F"... but without that context.
Frothing at the mouth, what a way to go lol
TIL lemmy and mbin treat ~text~
differently
Something to look forward to!!
I flip between Nerissa and Ame depending on a couple of 50-50 questions
Myth
Promise
Advent
- Bijou is actually Shiori (Xitter)
- Nerissa is actually Bijou (Xitter)
- Shiori is actually Fauna (Xitter)
Justice
- Cecilia is actually Bae (Xitter)
- Elizabeth is herself (Xitter)
- Gigi is actually Calli (Xitter)
- Raora is actually Mumei (Xitter)
I think that's all of EN that posted about it
Thanks for so politely and cordially sharing that information
edit: I would be even more appreciative if it were true: https://www.rockpapershotgun.com/rocket-league-ending-mac-and-linux-support-because-they-represent-less-than-0-3-of-active-players
Quoting their statement:
Regarding our decision to end support for macOS and Linux:
Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features. As part of that evolution, we'll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9.
There are multiple reasons for this change, but the primary one is that there are new types of content and features we'd like to develop, but cannot support on DirectX 9. This means when we fully release DX11 on Windows, we'll no longer support DX9 as it will be incompatible with future content.
Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. When we stop supporting DX9, those clients stop working. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. We'd also need to invest perpetual support to ensure new content and releases work as intended on those replacement pipelines.
The number of active players on macOS and Linux combined represents less than 0.3% of our active player base. Given that, we cannot justify the additional and ongoing investment in developing native clients for those platforms, especially when viable workarounds exist like Bootcamp or Wine to keep those users playing.
Fair enough! I barely use its social side since most of the games I've played on there are singleplayer titles - honestly didn't even know that wasn't there yet!
I kinda understand it not being a priority; even if they dedicated the resources to both create and adequately maintain Linux support, I imagine very few of the games on the platform have native support anyway. Sure, many would work (to varying degrees) with the various bags of tricks available, but it's still an extra step of compatibility that's sort of beyond their immediate control.
I guess our opinions differ, because I don't consider either of those to be "basics". They're nice features for e.g., Steam to have, sure, but they're not "game launcher 101" imo.
What do you consider basic that it's still missing? To be honest I've felt content with it as a game launcher for a while now, but I admittedly don't use it that often either.
Interesting how her streams are basically [always one out of] singing, games, or superchat readings, but she still doesn't take the label.