Most of that is being fixed by dilating the amount of damage output that players can output in 5e in a variety of changes in OneD&D.
My playtests have had really gripping & close fights, even with people optimizing their hearts out.
Most of that is being fixed by dilating the amount of damage output that players can output in 5e in a variety of changes in OneD&D.
My playtests have had really gripping & close fights, even with people optimizing their hearts out.
Thanks! They look quite slick and have a lot going on. Particularly the void dragons you sent my way.
Each would be more or less perfect for a single-monster encounter, as they are dense with fairly novel mechanics.
Many people think that the WotC statblocks are a bit too boring, but I consider them a good entry point for new GMs. This is clearly a nice way to up your game.
Cheers!
Can someone give a good example if what makes these books good? I'd love to see a single great example of the level of quality that these books bring.
For the people who have a lot of hours on this game, how well does it play for co-op?
My spouse and I actually dated doing Star Wars the Old Republic co-op, where we could play two different characters going through bespoke personal quest lines while being able to help each other out on their journies.
How easily could we get that experience with this game?
-Curse of Strahd, Introduction. Marks of Horror. 2016.