Khrux

joined 2 years ago
[–] Khrux@ttrpg.network 8 points 4 days ago

Green flame blade is a great horde killing spell while still feeling cool. IMO everyone picks booming blade because it's more useful against single targets, which is more fun against a larger range of enemies, from bosses to your equals, plus thunder is rarely resisted compared to fire.

Some people implement minion rules where overflowing damage from killing a weak enemy flows on to the adjacent enemy, which of course is simplified and incorporated into green flame blade. One of the hardest things to capture in the standard D&D rules is that in fantasy, the warrior (Aragorn, Holga, Achilles) typically cuts down hundreds of mooks while the mage battles the giant powerful monster who cannot be defeated by a sword (Gandalf Vs Balrog). In D&D, either it's totally inversed or the mage is better at both, largely because spells like fireball suit both situations better.

Green flame blade is a very easy option to balance this scale, albeit via magic.

[–] Khrux@ttrpg.network 24 points 1 week ago (1 children)

The flip side to this article is that most of the criticisms, while really valid, talk about the intended play style for life sim games to be to live through the key points of their character's lives with immersion.

For literally 20 years, I've barely seen it used for this purpose, instead people make themselves, their friends, their dream house, they cheat in money and turn off aging etc. Actually stopping to roleplay your character making friends is the activity most people do when their bored of the regular things they do.

Still, InZoi seeming to not simulate the lives of any of the other NPC's is a big loss. Even if you're not interacting with that part of the game, knowing it's there is great. The Sims 4 (or 3, I forget) strove to reach the dream version of this: You buy a cheap property in a fully open world and 'functioning' town and you could walk from your front door to the town center, and the neighbour you see may also drive to town and you'll see them there. Then as you play, you go from working in the gym to owning it, and can now modify it like your property because it runs on the same rules, the same goes for everything else. The Sims didn't manage this but their later games clearly launched with this as their design's guiding light.

I'm mostly interested in the game as a character creator and house builder, but that's because I don't expect any game to do a good job of what the article writer wishes for, The Sims included.

[–] Khrux@ttrpg.network 9 points 2 weeks ago (2 children)

The main thing I've heard online is that it's a pro-europe movement, particularly in support or rearming the EU, particularly in response to current US actions.

I was speaking to an Italian guy at the pub on the weekend and he said that's totally wrong and it's just protesting general government corruption. I don't know if he's more credible than the internet, being Italian is a big plus but being a man at the pub means it's likely wrong. Maybe there are protests for both.

[–] Khrux@ttrpg.network 6 points 3 weeks ago

One thing I did notice a while back, was seeing the 2022ish interface for YouTube and Google search and feeling how dated it was, still absolutely usable mind you, just clearly with a design ethos from an older era.

Most the time, I feel that changes Google make are absolutely arbitrary, rounding a button and then squaring it again, but I need to give them credit that there is something more, something about staying at the forefront of GUIs. It's still all bullshit of course, the old one looks older but is identically useful.

[–] Khrux@ttrpg.network 9 points 4 weeks ago (1 children)

I wouldn't be surprised if basically every person with over 1k hours in a game isn't seeking some sort of escapism, not counting the anomalies like people leaving servers running etc.

I suppose every minute in a game is escapism of some sort, but escapism from dysphoria or something else significant, I think would be common.

[–] Khrux@ttrpg.network 4 points 4 weeks ago (3 children)

A few years ago in my home town (UK), some people were arrested for making cocaine in their bathroom, by recreating the climate of south America in their bathroom.

It would be wildly impractical and very silly, but also a great experiment, to set up a coffee plant in your home, simulating the humidity, temperature, light and air pressure of high-altitude rainforests, just to have your own sustainable coffee.

If locally sourced and sustainable are your goal, there are some amazing mushroom coffee alternatives that do taste like coffee, one of my local coffee shops offers it. But I also understand the tempting voice in our heads that makes us want to do it the hard way, and get the correct product from a 100% self sustained route.

[–] Khrux@ttrpg.network 33 points 1 month ago (2 children)

Or anyone can tell anon is alone in one glance.

[–] Khrux@ttrpg.network 4 points 1 month ago

For me it's the weird ones. I never get ID'd buying alcohol, and it's got to the point where I often don't bring it out (I don't drive). But then I'll be buying a wood file where I need to be 16+ and get ID'd.

[–] Khrux@ttrpg.network 1 points 1 month ago

I agree, it's unfortunately impossible to boycott AI outright. The game you love that didn't use it for the writing, art or code probably still had plenty of planning meetings where copilot PowerPoint tools were used. A programmer who doesn't use AI may use something from someone who did. An artist may get a job over another because they used AI for their job application.

And that's ignoring everyone that uses it intentionally for projects. I genuinely loathe AI content but it's not worth boycotting like many other causes.

In the 19th century, the Jacquard loom became widespread, using punchcards to automate weaving. Belgian workers who lost their jobs from this would protest by throwing their wooden shoes, their sabots into the machines. This act is the origin of the word saboteur. This era of industrialisation was shared by the movement of the romantics. Romanticism existed to contrast industrialisation and enlightenment, to celebrate nature and imagination and individuality. Poets like Lord Byron led wonderfully flawed but human lives, while capturing this feeling in their art, poetry and philosophy.

But humans although wonderfully flawed, seek convenience. Evolution loves convenience, dopamine loves convenience, capitalism loves convenience. When it's allure comes from all directions, we cnt fault ourselves for succumbing to it.

Although their name lives on, the saboteurs couldn't stop the world seeking convenience. Although Romanticism always existed before it's heyday, it eventually diminished. From the punchcards of the Jacquard looms, Charles Babbage and Ada Lovelace (the estranged and father-loathing daughter of Lord Byron) developed the general purpose computer. Technological convenience survived.

There is a growing opinion that we are living through a new romantic era, this time opposing the digital world, the algorithm and artificial intelligence. I agree with this sentiment. Although I consider myself a socialist, pro workers rights and supporter of radical ideals, I don't see the new saboteurs winning; I don't see boycotting AI, or poisoning our art and media with AI confusing language and imagery as a path to victory. Eventually convince always wins. Instead I want to be a romantic, who can celebrate everything human that AI cannot be, without believing that I can exist outside of it's influence. I can both love human made art, media and content, and consume that which has been touched by AI.

God knows why I wrote this all I guess it's just not a conversation I'd ever get to have in real life. There are probably typos in here, I hate to proof-read.

[–] Khrux@ttrpg.network 5 points 1 month ago (1 children)

How do you mean? I know it's pretty standard to pirate the Sims games because of their dlc costs, but I don't know any way to get it legally and on steam.

[–] Khrux@ttrpg.network 2 points 2 months ago

I do think a huge world with an engaging and dense design can still be made worse with size. In some games like Skyrim, Breath of the Wild or GTA 5, you could probably drop me anywhere and I'd know where I was, half due to good and differing region design and half because the map isn't that big.

Back in 2015 I'd dream of a GTA 5 expansion that adds San Francisco and Las Vegas to the map, turning the north and east of the map in to a 500 yard straight of water, but in reality, two more large cities and their surroundings suburbs and wilderness would have never kept it's memorability like the first region.

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