Grofit

joined 1 year ago
[–] Grofit@lemmy.world 4 points 3 days ago

AI has some useful applications, just most of them are a bit niche and/or have ethical issues so while it's worth having the tools and functionality to do things, no one can do much with them.

Like for example we pretty much have AIs that could generate really good audio books using your favourite actors voi e likeness, but it's a legal nightmare, and audio books are a niche already.

In game development being able to use AI for texture generation, rigging, animations are pretty good and can save lots of time, but it comes at the cost of jobs.

Some useful applications for end users are things like noise removal and dynamic audio enhancement AIs which can make your mic not sound like you are talking from a tunnel under a motorway when in meetings, or being able to do basic voice activation of certain tools, even spam filtering.

The whole using AI to sidestep being creative or trying to pretend to collate knowledge in any meaningful way is a bit out of grasp at the moment. Don't get me wrong it has a good go at it, but it's not actually intelligent it's just throwing out lots of nonsense hoping for the best.

[–] Grofit@lemmy.world 2 points 4 days ago

Considering it's technical limitations the game boy had some amazing games. Gargoyles Quest games were amazing

[–] Grofit@lemmy.world 2 points 4 days ago (1 children)

R Type was such a good game

[–] Grofit@lemmy.world 2 points 4 days ago

I think it was some asteroid style game in arcade, but first really memorable game was Dizzy 1 on C64. Was a wild time when a couple of quid could get you a magazine, some sweets and a cassette full of indie games and demos.

[–] Grofit@lemmy.world 3 points 1 week ago

We did something similar, it's how we saved all people in Dead Rising. We used to do this for so many single player games, it was such always such a laugh, and we got to finish games I probably wouldn't play by myself.

[–] Grofit@lemmy.world 6 points 1 week ago

I was/am kinda hoping that with the slow adoption of VR/AR that we can kinda bring hanging out on the couch taking turns on games together.

There are apps like Big Screen that already let you share a screen together and hang out, but not easily play games and you can't share controls. EmuVR let's you share controls and hang out in a room with people but only retro games via retroarch.

If we could get a mix of the two where I could just put on my headset/glasses (in the future) join my friends room and we both kinda exist in each other's real life room via AR sharing screens it would be pretty good.

This is probably like a decade away, but for those of us with IRL friends who have moved really far away so hanging out in person frequently isn't an option, it could be a ray of hope.

Would still rather just meet up and crash over at one of our places with takeaway pizza taking turns on Resident Evil 1 until 3am.

[–] Grofit@lemmy.world 1 points 1 week ago

Ironically in our group it's the people with kids who have the most availability/flexibility to meet up, but the ones who are single or don't have a family who are always busy.

[–] Grofit@lemmy.world 4 points 1 week ago

Oddjob, knives only in aztec

[–] Grofit@lemmy.world 2 points 1 week ago

This is a pretty complex topic, as a quick knee jerk I agree AI art isn't art in the common sense, but one thing I disagree with is that all art has intent or even needs it.

I don't think AI art is going to or even tries to replace art as a creative pursuit. If anything it's more likely to replace certain photography related jobs.

Currently the main use cases are

  • Generating stock photos
  • Generating texture maps
  • Generating concept art

None of these things really care about intent, you could argue concept art does, but a lot of the time it's just there to set a vibe/direction/theme. All of the above will still replace jobs but not the typical everyday artists jobs, maybe stock or texture photographers though.

[–] Grofit@lemmy.world 4 points 1 month ago

I'm not against early access as a whole, if devs want to get player feedback earlier on in the life cycle and players are happy to be pseudo testers then it's fine.

I get some people would rather wait and buy when it's finished, and some studiosd/devs would rather bypass EA and just release the game outright, but I feel both paradigms can exist as long as both parties (devs/consumers) continue to benefit.

[–] Grofit@lemmy.world 48 points 1 month ago (5 children)

I think part of the problem is down to how a lot of games come out as "Early Access" which implies it's more bare bones and will get fleshed out over time.

If a game releases as EA then the expectation is you will get more content until release, if a game just comes out without EA then it's assumed it has all content and anything new is dlc/mtx/expansions.

I'm not gonna bother addressing Live Service games, wish they would go in the bin with most other MTX.

[–] Grofit@lemmy.world 4 points 1 month ago

This tool is great for people who play fullscreen games, but if you play windowed it currently won't work properly for you (even in windowed mode).

I got it to try and bump my 1440p@60fps to 1440p@120fps without making the GPU want to take off via the frame generation, and unfortunately while it does have a windowed mode that either draws over your window (it's wonky and slow) or a mode where it just does fullscreen but with black space to pad to your window size, which looks silly.

I like what it does but I have other stuff I want to see on my screen while playing so want to keep my games windowed.

I would also say if you are playing a game that supports dlss/FSR with frame generation, just use that instead as it will use frame buffer data to drive the upscaling/frame generation, which is pretty efficient and the data is already on the gpu. Lossless scaling is basically taking REALLY FAST screenshots of your game and upscaling/frame gen then drawing it over your screen quickly.

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