F4stL4ne

joined 1 year ago
[–] F4stL4ne@programming.dev 4 points 10 months ago* (last edited 10 months ago)

My first Godot game was multiplayer and I'm currently working on a multiplayer RPG framework on Godot and I really could use some help on this one. I'm not a very good dev, but feel free to ask me questions, I'll try my best to answer you.

I found networking in Godot really strait forward and kind of easy even for a newcomer. And the server side conf is not that difficult to set up.

[–] F4stL4ne@programming.dev 1 points 10 months ago (5 children)

I manage to do some things with gmd but for some reason, yeah it was a bit junky, with a lot of limitations everywhere.

I'll try meta_player thank you, but I already see a problem : the bar match limitation. Having to stick with segment of the same bar size is quite annoying.

[–] F4stL4ne@programming.dev 4 points 10 months ago* (last edited 10 months ago)

Without any patern on the idea, on what the programming does, a program doing the same thing can be done.

On the intellectual property theft, the new program should be as much as different as the other one. Different name, different functions, different var, different language, etc. This is to avoid any possible mismatch between the 2 programs. As long as you don't take the code but rewrite it you should be fine.

Talking to a lawyer is mandatory in this case.

[–] F4stL4ne@programming.dev 3 points 10 months ago (7 children)

You can also check Godot mixing desk, a Godot add-on to make adaptative music that is not very handy to use...

[–] F4stL4ne@programming.dev 2 points 10 months ago (8 children)

Well some basic sound handling like having entry and exit points on a sound node allowing a sound to be sync with another without a strong cut in and out. To make this it would be more effective to have a dedicated window pretty much like the animation tracks with basics sound editing functions.

More sound node type, like a node with multiples sounds/audiostream inside that can switch from one to another depending on a var state. A node that plays audiostream in sequence or at random.

Just check the basic functions in Wwise. Godot is powerful enough to skip entirely the use for a audio middleware for adaptative music...

[–] F4stL4ne@programming.dev 1 points 10 months ago (10 children)

Is there any plan to work on sound design/adaptative music handling in Godot ?

[–] F4stL4ne@programming.dev 15 points 10 months ago (1 children)

Because they are an advertising company.

With all that been said here, they also killed xmpp with hangout, so they're not friendly to Foss at all.

[–] F4stL4ne@programming.dev 35 points 10 months ago* (last edited 10 months ago) (1 children)

Funkwhale is the fedi alternative for music. You should go post your feature list onto their forum.

I just took a look at faircamp, it seems nice too.

Dogmazic.net is also a music platform (centralised) made with ampache.

[–] F4stL4ne@programming.dev 2 points 11 months ago

Glad you find something of interest in my comment.

[–] F4stL4ne@programming.dev 2 points 11 months ago

Well, it's true. I'm open to suggestions, feel free to share.

[–] F4stL4ne@programming.dev 75 points 11 months ago (13 children)

So go vote, be in unions, call your representative about these matters.

This should be how the message ends.

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