DualPad

joined 1 year ago
[–] DualPad@lemmy.one 1 points 3 months ago

I’ll try Doom though. I saw a couple of Doom 1-inspired games this year. I can try those.

Gyro works great with Doom. I played through Doom Eternal on nightmare difficulty without aim assist. Gyro is the closest to mouse like precision on a controller if you aren't using aim assist.

[–] DualPad@lemmy.one 13 points 3 months ago

Lot of life long controller users aren't good at aiming using only joysticks either with increasingly stronger aim assist over the years doing the bulk of the carrying which has led to some players saying a games controls are bad if the aim assist is weaker than ones they do well in.

Then add in how different the dead zone and acceleration curves are for joysticks from game to game and it makes carrying over muscle memory difficult even if you master joystick in one game. It's like how acceleration can throw off mouse users.

But, gyro helps a lot if native gyro is mouse like or you opt to bind mouse to gyro, since the sensitivity is something that can be replicated from game to game like people do with regular mice. This video might be a good starting point. One quirk of gyro is that some games you can just bind mouse to gyro and start playing, but other games may not support simultaneous gamepad + mouse so having to opt for mouse and keyboard binds on the controls. Some people bind joystick to gyro but that introduces unwanted negative acceleration.

I recommend Portal for starting out and getting used to gyro. Then once you are used to aiming with gyro something like Left 4 Dead 2 which has good Steam Input support.

[–] DualPad@lemmy.one 2 points 3 months ago

If strong aim assist is present then that can outperform gyro, but that also can outperform a lot of mouse users to the point that even PC lobbies have mouse users abandoning mouse for aim assist supported inputs. So it depends on the level of aim assist. But, with aim assist removed from the equation gyro is better than joysticks and is surprisingly usable against mouse players despite the absence of auto aiming.

[–] DualPad@lemmy.one 1 points 4 months ago* (last edited 4 months ago) (1 children)

Do you encounter the same issue in desktop mode too?

I tried it on my steam deck and was able to apply my custom template to another game in the normal Steam Deck mode so I wonder if maybe the config is corrupted? Maybe make a simple test config template to check out if it applies to other games is worth trying before making your main config from scratch again.

[–] DualPad@lemmy.one 8 points 4 months ago (3 children)

Simplest way I think is saving the controller layout as a template and then you should be available to see in all games when you go to templates.

I do this for the Steam Controller where I saved a general template to use across games so I don't need to reconfigure every single part from scratch.

[–] DualPad@lemmy.one 1 points 1 year ago

Looks like there isn't one yet even though there is for Steam Deck and Switch. Gulikit did say they want to make some for the dualsense edge first before the dualsense on twitter.

https://nitter.net/GuliKitDesign/status/1617344363218243585

[–] DualPad@lemmy.one 1 points 1 year ago (2 children)

Did you end up fixing it yourself with hall sensor joysticks?

 

I am a fan of using dual touchpads on the Steam Controller, but could not get comfortable with using the Steam Deck in the same fashion due to the touchpad placement.

Anyone try these grips?

[–] DualPad@lemmy.one 2 points 1 year ago

My approach is to have the sensitivity high enough that I aim entirely with the gyro and use the touchpad for twitchy fast turns. I have a hard time aiming if I have to move too much. Don't really play gyro games on the Deck, but with a standalone controller I go with 180 sensitivity on a full edge to edge swipe of the touchpad, and have the gyro set so a 90 degree rotation of the controller results in an in game rotation of 675 degrees for first person or 450 degrees for third person. This video might make it make more sense visually. This makes it so I get a consistent gyro experience I like across different games.

[–] DualPad@lemmy.one 2 points 1 year ago

Also check out communities gyrogaming and steaminput

https://lemmy.world/c/gyrogaming

https://lemmy.world/c/steaminput

 

What I'm attempting to set up is having the Deck touchpads have different inputs depending on where I click as shown in this video 60 seconds in with the Steam Controller. So for example ← reload ↑ flash light → pills ↓medkit ㋛ melee when you click but when not clicking the touchpad can provide camera controls. I do this because I don't feel like reaching to XYAB and losing camera controls. Or if I'm doing movement having center click be a crouch, but the outer clicks be dodges.

I use something called modeshifts on the Steam Controller, but the Deck touchpads requires too hard of a press to activate for my liking with no pressure adjustment available for modeshift clicks.

There is touch menus, but when I'm using the pad as a mouse I found clicking to activate the touch menu added a delay I didn't want for actions like melee or reload, or abilities like casting fire. So I settled on Action Layers with the absence of modeshifts.

START OF GUIDE

STEP 1 Apply Action Layer on click

Create an Action Set Layer. In this example I named it dpad click and set it to Apply action layer on click.

If you need help making an Action Layer this person's video is good 60 seconds in.

STEP 2

On the action layer 'dpad click' bind whatever you want to the dpad and the outer ring command (this will be center click)

Set up a release press on a click so the action layer is removed automatically so you return to your default layer.

STEP 3

Invert Outer Ring so that it can function as a center click. Now touchpad click has 5 click functions instead of 1.

You are going to need to play around with the Deadzone and Outer Ring settings to see what you like. But, gist of what it does is

  • Deadzone: (where simultaneous press stops, i do around 26380)

  • Outer Ring : (how big center click is, I do around 32000)