Die4Ever

joined 11 months ago
[–] Die4Ever@retrolemmy.com 2 points 7 hours ago

Nah posting in advance is good, just making people aware

[–] Die4Ever@retrolemmy.com 2 points 7 hours ago (2 children)

starts in 12 hours

[–] Die4Ever@retrolemmy.com 1 points 1 day ago* (last edited 1 day ago)

As a kid I liked GTA2, modded the game to make the taxi super fast and strong lol

I messed around a lot in GTA3 with cheats, causing chaos in the tank

Vice City I actually played for real and beat it, my favorite in the series, but I stopped after that. I probably would've enjoyed San Andreas because it's similar. GTA4 and 5 just seemed like a different tone and style that I was never very interested in. Also they took too long to bring to PC lol.

[–] Die4Ever@retrolemmy.com 1 points 4 days ago* (last edited 4 days ago) (1 children)

like I said, hashtags are fun, but the fact that even if you follow the hashtag it only shows posts that were already federated into your instance confuses people

communities/groups will federate the posts for you if you follow, but following a hashtag does not give any federation

Even if you could follow hashtags on Lemmy, you would also need to be able to follow users for anything to show up (so that's 2 big new features required). And since it requires following users, that would also mean a culture shift would be required, you'd need to convince your instance-mates to use their Lemmy accounts to follow people, but people are mostly here to follow communities not people.

I'm not against the features being added, I just don't think they're going to be as impactful to the Lemmy platform as expected.

[–] Die4Ever@retrolemmy.com 1 points 4 days ago (3 children)

yea I mean it's fun to use and works well if you're on a large instance like mastodon.social, I use it even on a medium size instance

but communities/groups work better on the fediverse, and maybe something in between the 2 could be created, some kind of federated version of hashtags

[–] Die4Ever@retrolemmy.com 1 points 4 days ago (5 children)

hashtags don't work well on the Fediverse, a hashtag doesn't have an owning instance which means there's no way to push/pull the content by hashtag

 

Nutomic:

This is implemented in the main branch now. If you want to develop a plugin for Lemmy, have a look at the RFC and the examples. If you have questions about plugin development, feel free to post in the Matrix dev chat, !lemmy@lemmy.ml or open an issue.

https://github.com/LemmyNet/lemmy/issues/3562#issuecomment-2760779122

Examples in multiple languages: https://github.com/LemmyNet/lemmy-plugins#lemmy-plugins (only a few examples currently, more languages are possible including Python)

Anyone planning to start working on a plugin?

[–] Die4Ever@retrolemmy.com 5 points 5 days ago* (last edited 5 days ago)

it depends if your Lemmy instance is configured to copy and host images, or proxy images (in which case they won't get your IP but they'll know when you look), or neither (they get your IP if they're running their own instance or self-hosting the image itself)

I just sent myself a PM to test:

programming.dev shows the image as hosted from retrolemmy.com

it might also be currently bugged: https://github.com/LemmyNet/lemmy/issues/5538

[–] Die4Ever@retrolemmy.com 27 points 5 days ago (5 children)

It also reduces the possibility of being tracked

[–] Die4Ever@retrolemmy.com 2 points 6 days ago

I think Deus Ex (2000). The gameplay is so open and full of possibilities, and the story is crazy but it works so well. It's so replayable.

 

cross-posted from: https://retrolemmy.com/post/6261478

Happy 40th anniversary to the first game in the King's Quest series, one of the first graphical adventure games, and where Sierra really made their name.

This game also kicked off the Adventure Game Interpreter (AGI) engine, which Sierra used for many games. Wikipedia says: They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, Sierra's Creative Interpreter. There's no Wikipedia article for the SCI engine, but I know it was used in Phantasmagoria and Shivers, here is the ScummVM wiki page for SCI instead.

Wikipedia Synopsis

King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.

It is the first official part of the long King's Quest series (not counting 1980's Wizard and the Princess), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation.

An official remake titled King's Quest I: Quest for the Crown was released in 1990. An unofficial remake was released by Tierra Entertainment in 2001.

Videos

Space Quest Historian - King's Quest: A Fair and Balanced Retrospective

Power Pak - King's Quest - The First Adventure

Links

IGDB page

MobyGames page

About !retrostatus@retrolemmy.com

This is the first post in this brand new community for big milestone anniversaries of retro games (15 years or older, every multiple of 5 years). See our sidebar for more info and resources for making your own posts here.