BurnedOliveTree

joined 1 year ago
[–] BurnedOliveTree@lemmy.world 2 points 8 months ago

I would assume to move such a mass at such a speed would mean an enormous force, which together with air not wanting to move would create such a friction

[–] BurnedOliveTree@lemmy.world 15 points 9 months ago (7 children)

I've been using Nobara for some time now, and I've been successfully able to play on Nvidia & Wayland, so that's quite a feat in itself. Also, everything is setup at install time, so you don't have to setup many things yourself.

[–] BurnedOliveTree@lemmy.world 18 points 10 months ago (3 children)

Well, yes, but aren't they different countries only because of Russia?

[–] BurnedOliveTree@lemmy.world 12 points 10 months ago

There was so many people waiting for Cyberpunk that they were basically in a lose-lose situation. I think they reflected on that, given that they gave up making their own engine, mostly to eliminate time spending on fixing the engine

[–] BurnedOliveTree@lemmy.world 3 points 1 year ago

That’s why there is sandboxing on macOS and in Flatpacks

[–] BurnedOliveTree@lemmy.world 3 points 1 year ago (3 children)

Setting it up is one thing, there is also the need to maintain it. If something breaks in the cloud, there are people dedicated to fixing it. That’s the hard part to convince people to.

[–] BurnedOliveTree@lemmy.world 3 points 1 year ago

Well, technically this was still the XX century

[–] BurnedOliveTree@lemmy.world 6 points 1 year ago

It’s the same code as VScode, just without telemetry, so probably the same or marginally better

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