ArmainAP

joined 1 year ago
[–] ArmainAP@programming.dev 28 points 6 months ago

And I invite Discord devs to make their "communities" indexable.

[–] ArmainAP@programming.dev 9 points 6 months ago

C++ is also the standard in game dev. You may see some C# here and there, but most engines, public available or otherwise, are built on C++.

If it is a AAA game, I can assure you it is most likely made with C++.

[–] ArmainAP@programming.dev 3 points 6 months ago

I haven't noticed that I was working on master instead of main. Merged it to main now

[–] ArmainAP@programming.dev 2 points 6 months ago

Not anymore! Merged it to main.

 

My solution is shader based. The object inside the cube is visible when viewed trough a "portal".

You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals

[–] ArmainAP@programming.dev 3 points 7 months ago

Somehow I found ways to remove and break the GUI multiple times in multiple ways in multiple distros.

Different scenarios, different times, different issues trying to "fix". My usual fix after this was always to copy what I think I still had important and then move on with a reinstall.

Recently I have been playing with ZorinOS and broke it in the same way by fidgeting with pipewire. Distro hoped to Fedora Silverblue due to the immutable filesystem. I wonder if I will break this one in a way I cannot revert it easily with rpm-ostree. I almost feel challenged.

[–] ArmainAP@programming.dev 11 points 7 months ago (1 children)

I recently distro-hoped to Fedora Silverblue and I am quite pleased with it. This version has in immutable filesystem, thus you might want to look for another version of Fedora.

NixOS is big no go for me too, especially given that you can install the Nix package manager on any distro easily.

Arch Wiki is great and I often use it for non Arch distros well.

[–] ArmainAP@programming.dev 11 points 8 months ago (1 children)

Was he interested in developing games in Roblox or just playing them? If he was interested in development, consider showing to him Godot. Do a simple tutorial together, maybe a multiplayer that he can send and show off to his friends.

[–] ArmainAP@programming.dev 16 points 10 months ago* (last edited 10 months ago)

That is still extremely valuable feedback.

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck."

If it looks like a duck, swims like a dog and barks like a dog but I am still telling you it is a plain old duck, there is a miscommunication between me as a game developer and you as the player.

[–] ArmainAP@programming.dev 2 points 11 months ago

I did not know Cassettes Beasts was made with Godot! Even cooler that they contributed to the engine.

Time to move that game from wishlist to cart.