Anomandaris

joined 1 year ago
[–] Anomandaris@kbin.social 5 points 1 year ago

Obviously things cost money, you patronising jackass, but pining all your hopes on CEOs and the ultra-wealthy to cut in to their own profit margins for the sake of humanity makes you more braindead than I am. It's scientific innovation that drives discovery, cost reduction, and economic growth, not profit-hoarding conglomerates.

A large portion of our discoveries and inventions in the past fifty years or more are building on top of innovations made during the 60s, 70s, and 80s by NASA's launches. Electrical engineering, structural engineering, communications and data, materials sciences, all needed to be advanced for space travel. Handing this responsibility off to SpaceX just leads to all the data, discoveries, innovations, and corollaries being patented, trademarked, and locked away to make sure no competitor can take advantage of it.

Shell knew climate change was going to devastate the planet over 50 years ago. Did they capitalise on that opportunity to develop green and renewable energy first and completely dominate that market for the betterment of themselves and the planet? No. They locked down that information, spread misinformation for decades, and made short term profiteering decisions to advance their own individual careers. Now we're watching the planet slowly burn. So sure, let's trust the corporate pigs.

[–] Anomandaris@kbin.social 23 points 1 year ago* (last edited 1 year ago) (5 children)

This is a horrible take. Absolutely awful, ultra-capitalist drivel. Why does every action or accomplishment have to be viewed through the lense of economic benefit? Not even holistic or utilitarian, just stakeholders and making the ultra-wealthy even wealthier... Who gives a fuck about space tourism? What the hell does that give us as a species?

The original comment about the importance of aerospace and space exploration is absolutely correct, but the idea that the end goal is space tourism is more than enough to make me turn against it also. The end goal is exploration, technological advancements, and a greater understanding of how our universe works. We should be taxing the ever-loving shit out of sociopaths like Musk and Bezos and feeding some of that in to NASA, and ESA, so scientists can make discoveries for us all, rather than businessmen making discoveries so they can exploit, gatekeep, and profit off it.

[–] Anomandaris@kbin.social 5 points 1 year ago (3 children)

It would be massively more simple, and more profitable to government, to simply levy a colossal tax on property owners who leave their rental properties empty for more than six months or so.

[–] Anomandaris@kbin.social 23 points 1 year ago (11 children)

And the rest of the developed world is going to follow close behind as long as the wealth inequality stays as ridiculously broken as it is.

[–] Anomandaris@kbin.social 20 points 1 year ago

gold checkmark identifying that the account belongs to a verified brand.

Blue checkmark and gold checkmark are different things.

[–] Anomandaris@kbin.social 1 points 1 year ago

I don't think so, the ARPG I have in mind wouldn't be open world, would have no campaign and much less focus on story overall, a much more detailed crafting system akin to Path Of Exile but perhaps less punishing, and much more focus on stacking up as many extra modifiers as possible rather than being limited, push your team to get the best rewards.

No timegating, no daily/weekly quests you must log in for, the only limitation is your skill.

[–] Anomandaris@kbin.social 2 points 1 year ago (2 children)

I've been thinking about an ARPG based around World of Warcraft's mythic dungeons.

Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon's formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in "world bosses", massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.

[–] Anomandaris@kbin.social 5 points 1 year ago* (last edited 1 year ago) (1 children)

If you honestly believe the standard, sterile, grandma-friendly, value-brand emojis typically available to mobile devices convey tone and response in the same way then nothing I could say would convince you otherwise.

That's not to mention the fact that non-mobile devices typically have no emoji keyboard available.

[–] Anomandaris@kbin.social 5 points 1 year ago (3 children)

We unironically need these Twitch/pepe emotes to spread further, they're great for quickly and easily conveying a tone or emotion.

There's a massive range of these emotes that we're all missing out on... Madge

[–] Anomandaris@kbin.social 9 points 1 year ago (1 children)

-50% ad revenue says otherwise

[–] Anomandaris@kbin.social 11 points 1 year ago* (last edited 1 year ago)

I don't know if I'd go that far. If you're talking about a quick script then sure, whatever gets the job done. But for any actual project the use of good, consistent typing does a lot for readability and future-proofing. And in strongly-typed languages it can have a notable affect on the overall functionality too.

If you can't tell from context whether something is a float or if it'll overflow the int max then you probably need to re-think the entire method.

 

Does anyone have experience getting tModLoader to run properly? When I try it with the Steam snap, using Proton, the game loads fine but when I get in to a world it goes black except for the UI.

Other threads have a few solutions, like using the Steam linux runtime instead of Proton, and running the start-tModLoader.sh file from terminal before trying to play. But these didn't work for me.

Does anyone know how to get it working?

 

Spurred by the move to non-proprietary software I swapped out my Windows 11 for Ubuntu 22.04 LTS, and now 3 out of the 4 games I regularly play don't work well enough to play. I haven't checked games I only play occasionally, but I expect issues there too...

  1. Path of Exile via Steam - Works perfectly, in fact maybe slightly better than Windows
  2. Overwatch 2 via Lutris - Runs but with significant stuttering making it difficult to play
  3. Diablo 4 via Lutris - Cannot run due to "Graphics Initialization failed" error
  4. Melvor Idle via Steam - Runs but with minor stuttering and randomly breaks requiring complete re-install

I've Googled, and tried the most common solutions to these problems (like configuring Lutris to use VKD3D v2.8, running the script that Lutris provides with Overwatch, and add D4 to Steam and run from there) but no real positive changes.

For the most part, the rest of Ubuntu has been fine, but I don't want to be locked out of doing things I want to do on my own machine... Would appreciate any tips before I get too impatient and go back to Windows!

Thanks in advance.

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