Adramis

joined 1 year ago
[–] Adramis@lemmy.blahaj.zone 23 points 10 months ago (3 children)
[–] Adramis@lemmy.blahaj.zone -1 points 10 months ago* (last edited 10 months ago) (1 children)

Okay, and your average person doesn't have the knowledge to buy 'good' cars. Google can only take you so far, and RNG will still fuck a significant number of people even with knowledge. If your system requires people to have fairly in-depth knowledge in a field they don't work in just to not get absolutely fucked, then your system is shit.

[–] Adramis@lemmy.blahaj.zone 2 points 10 months ago (1 children)

Also, Light. Who TF names their kid Light and then expects him not to have a god complex?

[–] Adramis@lemmy.blahaj.zone 21 points 10 months ago

Depends.

Lazy people who automate their own tasks so they do less work - efficient.

Lazy people who pass off work to other people, causing them to get snowed under no matter how efficient they are - garbage shitsacks.

[–] Adramis@lemmy.blahaj.zone 12 points 11 months ago

Man, I am going to get so fat. Eating 24/7 is going to be rough.

[–] Adramis@lemmy.blahaj.zone 1 points 1 year ago* (last edited 1 year ago)

Loddlenaut - A cute little trash collecting game. It seems pretty chill and fun. I didn't get to the point of meeting the titular Loddles because I want to save that for release, but the satisfaction of cleaning up the environment and picking up pieces of trash is already a solid loop even without adding additional mechanics. Potato computer friendly.

One Lonely Outpost - It's a bad sign when you get frustrated by repetitive, uninteresting tasks in the first 30 minutes of the game. From a design perspective, it needs to answer "Why?" a lot better. Why are we gathering archeology fragments? Why are we doing these irritating and honestly unfun tasks? And not in a "Well we're making the world habitable", the answer needs to be more direct: "We're looking for soil analyzer blueprints to be able to tell where to plant our crops". It might have some magic fun hidden later in the game, but I was thoroughly unimpressed with the demo.

Wizard with a Gun - Neat concept and fairly fun to play. I find isometric non-tile-based games clunky, and this game doesn't change that feeling. I might pick it up if my friends show interest in playing co-op.

Grand Emprise: Time Travel Survival - Interesting concept, but extremely jank. Poor UI, mechanics aren't that tight or interesting, animations are extremely clunky and 'combat' is laughable. It almost feels like an asset flip.

Paleo Pines - Cute, but something feels off. I'm not sure if it's the animations, the shaders, or something else, but something gives the game a visually half-finished feel. I'm interested to see where this one goes and what further polish it receives.

Mr. Run and Jump - The transition between the first level and the second was really neat. The gameplay is fairly fun.

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