When I hosted game servers: Depending on the game, you may have to fix something every few hours. Arma 3 is, by far, the worst. Which really sucks because the games can last really long, and it can be annoying to save and load with the GM tool thing.
Was that a mix of games being more involved and the way their server software was set up, from what you could tell, or...?
That's kind of what I was thinking may be the case, but I'm not sure if I'm asking this well enough or if I may be misunderstanding ActivityPub.
It's not clear to me how, without communication/searching outside of an ActivityPub instance, it would ever find other ActivityPub instances to connect to and communicate with.