A Kotaku piece about a reddit post, posted on Lemmy. It can't get any better than this
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Let's have some streamer ramble for an hour with this post pulled up on his desktop and then let's get a YouTube reaction video to that and we'll reach peak content recycling
The highlights being free-booted to tiktok, then re-uploaded to xitter?
Let's not gatekeeping: reddit isn't just a random-website. The technology logic behind it works, it's just got an "unfortunate CEO situation" just like Twitter/X.
It being on reddit wasn't the point. Based on the source, you could have skipped the whole Kotaku (or whatever website is sleuthing reddit for content) bit and just reported the news directly.
I dislike how we're giving these outlets clicks when the source is a non-journalist on a message board. Let's skip the middleman when they are not vital in the reporting.
It doesn't work though, because it's a toxic shit den. Reddit is a prime example of the evils of social media.
Lemmy and the fediverse, for now, have largely managed to escape the toxicity. Probably because you have to work a little harder at getting here. Well that, and there's no evil overlord at the top, shitting down on everyone.
Starfield sure is popular to hate on.
EDIT: 31% recent, 65% overall.
If they hadn't spent time chastising people that the game isn't bad, you're just playing it wrong, I think it would have blown over faster. It's a mediocre game that had high expectations and is the paramount of game design... From 2011.
Nah, Skyrim had less loading screens. And I wish I was joking about that.
Starfield's design was outdated ten years ago.
The fact that we have games like Cyberpunk and Spider-Man that effectively have as much landscape and territory in one single dense zone that doesn't require any kinds of loading screens during traversal makes it absolutely pathetic that Bethesda is still, once again, using the same shit engine, running into the same shit problems, and ultimately decided to turn the game into a loading screen simulator.
Maybe if they had, I don't know, picked an engine that was designed to handle a massive space game instead of sticking to their barely functional spaghetti, the game could have turned out totally differently. Creation is not designed to handle a game of this size, it struggled with Skyrim, it struggled with Fallout 4, and fuck me if it didn't monumentally struggle with Fallout 76.
I really, REALLY wanted to enjoy it. I'm a big fan of Bethesda games so I really wanted to enjoy Starfield. After finishing the story it just seemed...bare. I didn't want to believe it until I got there but I actually switched back to Fallout 4. It sucks that they forced such a change.
Good - We'll fix it later and modders will fix it should not be a thing
Maybe this is what it takes to get Bethesda to finally commit to a different and more modern engine? Not the one that was outdated 3 releases ago