Any green hill in Sonic games
Asklemmy
A loosely moderated place to ask open-ended questions
Search asklemmy π
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
Metro 2033 taking the kid on your back making your aim go all wonky
Max Payne 1/2 dream sequences.
Elden Ring. The experience as a whole has a significant drop once you take out Morgott. There's a handful of different reasons, and none of them are really significant, by themselves, but added all together...
The Fade part of Dragon Age Origins. It was great when you explore it the first time, but after that it became a chore to collect all the item on a list.
I hate the part of PokΓ©mon Go where you find Mew but it's in some nuclear bomb testing site.
Everyone already mentioned Dark Souls and stuff like that. Some stages in classic Doom are also kinda like that.
But my personal nemesis is the mission Glatisant in Ace Combat Zero. Every AC game has it's long score attack missions, but Glatisant is mandatory in every run of a game you have to clear at least 3 times, and it's a 30 minute long ground assault on a snowy mountain range with poor visibility and covered in air defenses. The danger level never gets lower, and it's easy to get shot down right at the end and having to start it all over again.
Anytime you need to fly a helicopter in GTA Vice City.