this post was submitted on 26 Dec 2023
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I love the original Hotline Miami but I'm not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.


Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that's because I was spoiled by Fallout New Vegas' ability to run off in your own direction immediately after leaving Doc Mitchell's house.

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Any green hill in Sonic games

[–] daellat@lemmy.world 2 points 1 year ago

Metro 2033 taking the kid on your back making your aim go all wonky

[–] hades@lemm.ee 2 points 1 year ago

Max Payne 1/2 dream sequences.

[–] JakenVeina@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

Elden Ring. The experience as a whole has a significant drop once you take out Morgott. There's a handful of different reasons, and none of them are really significant, by themselves, but added all together...

[–] MargotRobbie@lemm.ee 2 points 1 year ago

The Fade part of Dragon Age Origins. It was great when you explore it the first time, but after that it became a chore to collect all the item on a list.

I hate the part of PokΓ©mon Go where you find Mew but it's in some nuclear bomb testing site.

[–] Varyag@lemm.ee 1 points 1 year ago

Everyone already mentioned Dark Souls and stuff like that. Some stages in classic Doom are also kinda like that.

But my personal nemesis is the mission Glatisant in Ace Combat Zero. Every AC game has it's long score attack missions, but Glatisant is mandatory in every run of a game you have to clear at least 3 times, and it's a 30 minute long ground assault on a snowy mountain range with poor visibility and covered in air defenses. The danger level never gets lower, and it's easy to get shot down right at the end and having to start it all over again.

[–] scytale@lemm.ee 1 points 1 year ago

Anytime you need to fly a helicopter in GTA Vice City.

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