this post was submitted on 20 Dec 2023
357 points (98.9% liked)

RPGMemes

10176 readers
995 users here now

Humor, jokes, memes about TTRPGs

founded 1 year ago
MODERATORS
 
top 13 comments
sorted by: hot top controversial new old
[–] Susaga@ttrpg.network 22 points 9 months ago

Por que no los dos?

"But how were you able to make the casserole? Weren't you busy with the boss' plan?"
"Nah, let me go over the details of the plan and explain how I managed to fit casserole prep into my schedule."

[–] Kolanaki@yiffit.net 21 points 9 months ago* (last edited 9 months ago) (2 children)

What my players hear depends entirely on how well they roll. Nat 20? What do you know, the orcs just happen to be going over their plans. Nat 1? The orcs hear you. A passing roll, but just barely? You overhear one of them fart and 2 others laughing hysterically.

This is a situation with an element of luck and you're literally using luck to determine if they even succeed; why not incorporate the numbers in the roll to reflect the random nature of the game world's reality?

[–] Archpawn@lemmy.world 8 points 9 months ago

Fail but barely? You hear one of them say he needs to use the chamber pot and head towards the door.

[–] Aqarius@lemmy.world 3 points 9 months ago (1 children)

Maybe for natural dice. A modified score is luck+skill.

[–] Kolanaki@yiffit.net 6 points 9 months ago (1 children)

It is strange that listening is a skill. But that skill isn't going to affect what you hear; only if you can hear something.

[–] DroneRights@lemm.ee 3 points 9 months ago

Nah, makes sense. I've got autism and I'm horrible at listening. If someone mumbles, or there's background noise, or they're far away, I have less ability to compensate than an NT. I have more difficulty holding a conversation in a club than anyone I've spoken to in a club.

[–] catonwheels@ttrpg.network 16 points 9 months ago

My game is often based on my experience in corporateworld and my trauma there.

So like me having two meetings last weeks and having three casual discussion regarding same problem. Where we said almost word for word same thing and came to same conclusion.

They will hear the boss plan, and same plan next door. Because I am sure my players would by the third door complete misunderstand the plan making it wonderful when they look at their notes oh that was the plan.

[–] Th4tGuyII@kbin.social 13 points 9 months ago (2 children)

As in you have them roll to see if the goons actually do discuss their plan for the 1000th time or not, or just to see what the juicy gossip is?

[–] Stamets@lemmy.world 21 points 9 months ago* (last edited 9 months ago) (3 children)

Both. I have a d100 table. Some things are just random nonsense like in the image. Other times its related information that could be useful, like a reference to a back door somewhere or mentioning a boss likes a particular magic item. Other times its more detailed stuff about their specific role in a plan so the party can get part of the picture but not all of it. But if you roll a 1 or a 100 then they actively describe a big part of the plan.

[–] Cosmonaut_Collin@lemmy.world 5 points 9 months ago

I love this idea! I may steal it if I ever DM.

[–] JohnDClay@sh.itjust.works 3 points 9 months ago

I'm stealing this, great!

[–] phase@lemmy.8th.world 1 points 9 months ago

Is this table somewhere online? I would use it for sure.

[–] sbv@sh.itjust.works 2 points 9 months ago

I'd still drop the hint, but there's a complication (e.g they party has to wait longer, the goblin says it as they're about to open the door, or someone coughs and hides some important detail).