this post was submitted on 30 Nov 2023
133 points (93.5% liked)

Games

30553 readers
159 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] caut_R@lemmy.world 12 points 7 months ago (8 children)

Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…

[–] TheEntity@kbin.social 25 points 7 months ago (4 children)

Apart from being hardcapped at 60 FPS, is Elden Ring even running badly? In my experience its performance is pretty reasonable.

[–] WidowersWife@feddit.de 9 points 7 months ago (2 children)

When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don't know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.

[–] SpacetimeMachine@lemmy.world 3 points 7 months ago (1 children)

I thought that is a shader building issue.

[–] addie@feddit.uk 3 points 7 months ago

Seems likely. It only stutters on Windows - run it through Proton on Linux, where it's translating it all to Vulkan, and it's silky smooth. Maybe off by a frame or two as well of course, but it's pretty much locked to 60 fps in either case on my machine and can't really check. DirectX seems quite bad for hitching when a new shader is loaded - they'd all be pre-compiled on a console since the devs know exactly what the target hardware is, so if you don't rewrite your engine on Windows to accommodate it, then you'll have problems.

[–] Zoboomafoo@lemmy.world 1 points 7 months ago (1 children)

In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason

[–] HaoBianTai@lemmy.dbzer0.com 2 points 7 months ago* (last edited 7 months ago)

I think this one was level streaming related. It only happened during traversal (mostly) and was severe, plenty of YT videos showing it.

It disappeared entirely once I upgraded to a 3D V-Cache chip (5600x -> 5800x3d).

[–] TonyTonyChopper@mander.xyz 4 points 7 months ago (1 children)

you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows

[–] OscarRobin@lemmy.world 3 points 7 months ago

It has constant awful shader compilation stutter.

load more comments (1 replies)
[–] soupcat@sopuli.xyz 14 points 7 months ago (2 children)

image reconstruction techniques?

[–] caut_R@lemmy.world 17 points 7 months ago

FSR2, DLSS, XeSS and such

[–] Touching_Grass@lemmy.world 14 points 7 months ago* (last edited 7 months ago)

Ms paint, meme creator, PicsArt ai photo editor for android.

Real next gen stuff

load more comments (6 replies)
[–] iheartneopets@lemm.ee 10 points 7 months ago* (last edited 7 months ago)

I've been excited for this ever since they released the promo artwork! The speculation I've seen is that we'll probably see at least a trailer at the game awards, and probably a full drop by February—based on financial projections for the game released by Kadokawa (the parent company).

We shall see! I love the lore, so I can't wait to get my hands on more of it.

load more comments
view more: next ›