this post was submitted on 29 Nov 2023
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[–] simple@lemm.ee 10 points 11 months ago (3 children)

I've never played Tribes so my first impression is that it looks like Unreal Tournament but with lowgrav and lots of sliding around. Might be neat.

[–] Voroxpete@sh.itjust.works 17 points 11 months ago* (last edited 11 months ago)

Tribes is kind of like if you played unreal tournament, but everyone had a jetpack, roller blades and a rocket launcher.

I'm so excited to see it back.

[–] jelloeater85@lemmy.world 13 points 11 months ago (1 children)

It was the grand daddy of so many genres

[–] TragicNotCute@lemmy.world 13 points 11 months ago (2 children)
[–] sbv@sh.itjust.works 3 points 11 months ago
[–] jelloeater85@lemmy.world 2 points 11 months ago (1 children)

I just have such fond memories of the OG Tribes.

[–] TragicNotCute@lemmy.world 2 points 11 months ago

Oh me too bud, first clan, first time hosting a gaming server, lots of firsts and good memories.

[–] sbv@sh.itjust.works 6 points 11 months ago (1 children)

It isn't low-g, you have a jetpack. If you hit the ground at the right angle, you "ski", building up speed. It's a CTF game, so cappers try to hit the enemy flag stand at ludicrous speeds and then find a route back to their base.

It's the first FPS I played that had the notion of a generator. Each base has a generator that powers turrets, sensors, force fields (that might be a mod), and inventory stations.

In theory a team has to work together to take down the enemy's generator so they can get to the flag stand. In practice nobody gives a shit after the generator is destroyed so most games end up as running battles around the flag carrier.

It's not a bad series, but the official map builders never seemed to get the balance between base maintenance and flag control right.

[–] Shadow@lemmy.ca 3 points 11 months ago* (last edited 11 months ago) (1 children)

~~The generator sounds like the Shifter mod, it wasn't part of the stock game.~~

Skiing was a bug in tribes 1 that they embraced.

[–] sbv@sh.itjust.works 3 points 11 months ago (1 children)

I'm pretty sure the generator was part of the stock game, because it powered sensors (which the commander needed), inventory stations, and base turrets. All three of those were part of the base game, IIRC.

The shifter mod added a lot. I think it might have added force fields.

[–] Shadow@lemmy.ca 3 points 11 months ago

Oh sorry you're totally right. I was thinking of one of the deployable that Shifter added.

[–] RazorsLedge@lemmy.world 9 points 11 months ago
[–] Kolanaki@yiffit.net 8 points 11 months ago* (last edited 11 months ago) (2 children)

It looks exactly like Ascend but with slightly better graphics.

I hope it does not befall the same fate.

This is the same one announced the other day, right? Or are there two Tribes games in development?

[–] Phegan@lemmy.world 4 points 11 months ago (1 children)

After what HiRez did to Ascent, I am out on any game the ship until they prove they won't do it dirty.

[–] Kolanaki@yiffit.net 3 points 11 months ago* (last edited 11 months ago) (1 children)

The studio behind this one (Prophecy Games) is independent from them now, but still contains some developers who also worked on Ascend. I know from hanging around the forums at the height of that game that there was at least 2 headstrong devs in the company that legitimately wanted to do the game justice (and one of the best updates to the game was headed up by them), but they ultimately were at the mercy of the execs. I'm hoping without the same constraints, they might deliver a kick ass game without the bullshit.

[–] sbv@sh.itjust.works 1 points 11 months ago

I really liked parts of Ascend, but the game never really came together for me. It felt like they were focused on the high speed esport angle, but I was looking for the base assault/defense plays.

[–] sbv@sh.itjust.works 1 points 11 months ago

Sorry, two? Where is the other?

[–] Cyfress@kbin.social 5 points 11 months ago

Miss the size 64vs64 of Tribes II, miss runs with a loaded transport, Juggernaut on the back. Strike covering. I know it's playable still, I check in every so often.

[–] LongbottomLeaf@lemmy.nz 4 points 11 months ago

Oh hell yeah! I hope they bring back Hunters mode. Such manic, chaotic fun.

[–] DarkGamer@kbin.social 4 points 11 months ago

Awesome, the physics look like how I remember them from Tribes 1!

[–] MisterMoo@kbin.social 3 points 11 months ago

Looks great. Tribes 2 was one of my favorites back in the day.

[–] REM0VED@lemmy.world 3 points 11 months ago

Great 3dfx memories

[–] elucidated_block@lemmynsfw.com 2 points 11 months ago