this post was submitted on 23 Nov 2023
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[–] ghostsinthephotograph@lemmy.world 21 points 11 months ago (4 children)

Loved this game, though I really hope the studio gets to expand on that genre, storyline, and environment. Very enjoyable for what it is, but I want more! Would love for a future story to take you outside of that shipyard, more like you're running an independent derelict salvage operation, traveling around star systems searching for your next score (i.e. early Firefly).

[–] Master@lemm.ee 6 points 11 months ago (1 children)

That would be ideal... with 6 player coop...

[–] ghostsinthephotograph@lemmy.world 5 points 11 months ago (1 children)

Man, maybe with specific roles, too? That could be awesome. Pilot, ship mechanic, engineer, security, salvagers, etc. With some danger/time tied to the salvages.

[–] yesdogishere@kbin.social 0 points 11 months ago* (last edited 11 months ago)

plus Entertainers on the local space salvagers cantina. Just before the Colonial Starfleet battlecruisers arrive and begin obliterating parked megacarriers with their pulse ion batteries.

[–] Ashtear@lemm.ee 4 points 11 months ago

If they go back to this IP, I'm definitely picking their next game. Especially if it's a similar narrative style.

I don't think I've ever played a spacefaring game in a setting with this kind of mega-corporate stranglehold, so I'm not sure how I'd feel about that. Maybe if the story involved some sort of game-changing technology breakthrough or discovery.

[–] Windex007@lemmy.world 3 points 11 months ago (1 children)

As opposed to... Late Firefly? Like, season 2?

[–] ghostsinthephotograph@lemmy.world 6 points 11 months ago

Episode 1, where they are salvaging the Alliance ship and have to work quickly before they're caught. In other words, not the planetary adventures and combat of Firefly because that would likely be too much of an undertaking to expand into that kind of game.

[–] Carighan@lemmy.world 1 points 11 months ago (1 children)

Yeah, and there's a fair few routes they could go with this.

My favorite would probably be dedicated co-op, with variable player counts. That is, from 2 people where it's two very different multi-role characters up to 4-6 where everyone only has a single role.

It would just be quite difficult to design every ship so it has enough to do for everyone, but it'd allow for much bigger and much more detailed ship layouts if multiple people of varying specialized roles are working on it simultaneously.

Alternatively, and maybe I'd love that even more, super large ships that are separated into "sectors". You can see other players working next to you, and if you aren't in a game with someone else, you'll see random other players there.

[–] MrPoopbutt@lemmy.world 1 points 11 months ago

I'd love to see capital class ships. Ships big enough to carry other ships!

[–] Carighan@lemmy.world 11 points 11 months ago

Fantastic news!

I highly recommend this game if you enjoy"work" type games, here you slice up ships in space and chuck them into the correct bins.

[–] JakenVeina@lemm.ee 9 points 11 months ago

Picked up this game earlier this week, and I have been VERY impressed. I was expecting Power Wash Simulator, but in space, but the game is SO much more polished than that.

[–] steal_your_face@lemmy.ml 5 points 11 months ago* (last edited 11 months ago)

Also it’s part of this month’s humble choice with a bunch of other games included (if you don’t mind steam)

[–] Cocodapuf@lemmy.world 4 points 11 months ago

I like to describe this game as "reverse kerbal space program". In ksp you build spaceships piece by piece and fly them around. In shipbreaker you disassemble spaceships piece by piece and then don't fly them around.

I really love both of those games! I say grab shipbreaker now if you haven't played it yet!

[–] Boiglenoight@lemmy.world 3 points 11 months ago

Love this game so much. If you’re looking for a relatively chill game that makes work fun, this is one of those. Of course, there’s stress points, such as removing rockets that can explode if you don’t act quick enough.