Man they are going to ride the pandemic as a cause for high prices until it's a skeleton just skidding on the ground. It's been four years since pandemic supply issues, pretty sure those are over now. Unless they mean the price gouging that happened then that hasn't gone down.
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Also they’re not going to play Silksong any better than a ten year old console.
is it just me or this title is weird?
It's not just you. The title gets causation totally wrong. If people made bad assumptions about how technology would change in the future, it's their assumptions that are the problem, not reality.
So now we can finally go back to good old code optimization, right? Right? (Padme.jpg)
We'll ask AI to make it performant, and when it breaks, we'll just go back to the old version. No way in hell we are paying someone
Damn. I hate how it hurts to know that's what will happen
game graphics and design peaked in 2008. N64 was more optimized than anything that came after. Im so over current gen, and last gen and the gen before that too. Let it all burn. :)
Edit: Furthermore,
https://lemmy.blahaj.zone/pictrs/image/222c26df-19d9-4fce-9ce3-2f3dcffefc60.webp
Was about to say this too. Can't tell a difference between most games made in 2013 vs 2023.
Battlefield 1 still beats 99% of games releasing now
Ironic the image is of a switch, like Nintendo has been on the cutting edge at all in the last 20+ years
That's why I play using a PC and not a console. Though PC components have also been overpriced for years.
It’s not that they’re not improving like they used to, it’s that the die can’t shrink any more.
Price cuts and “slim” models used to be possible due to die shrinks. A console might have released on 100nm, and then a process improvement comes out that means it can be made on 50nm, meaning 2x as many chips on a wafer and half the power usage and heat generation. This allowed smaller and cheaper revisions.
Now that the current ones are already on like 4nm, there’s just nowhere to shrink to.
This is absolutely right. We are getting to the point where the circuit pathway is hundreds or even dozens of electrons wide. The fact that we can even make circuits that small in quantity is fucking amazing. But we are rapidly approaching laws-of-physics type limits in how much smaller we can go.
Plus let's not forget an awful lot of the super high-end production is being gobbled up by AI training farms and GPU clusters. Companies that will buy 10,000 chips at a time are absolutely the preferred customers.
Did you read the article? That's exactly what it said.
Not to mention that even when some components do shrink, it's not uniform for all components on the chip, so they can't just do 1:1 layout shrinks like in the past, but pretty much need to start the physical design portion all over with a new layout and timings (which then cascade out into many other required changes).
Porting to a new process node (even at the same foundry company) isn't quite as much work as a new project, but it's close.
Same thing applies to changing to a new foundry company, for all of those wondering why chip designers don't just switch some production from TSMC to Samsung or Intel since TSMC's production is sold out. It's almost as much work as just making a new chip, plus performance and efficiency would be very different depending in where the chip was made.