this post was submitted on 24 Apr 2025
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[–] bleistift2@sopuli.xyz 42 points 2 weeks ago
[–] davidgro@lemmy.world 26 points 2 weeks ago (1 children)
[–] toynbee@lemmy.world 8 points 2 weeks ago (1 children)
[–] Grimtuck@lemmy.world 3 points 2 weeks ago (1 children)

Sweet! What does mine say?

[–] toynbee@lemmy.world 2 points 2 weeks ago

Dude! What does mine say?

[–] FeelzGoodMan420@eviltoast.org 25 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

Fyi if you play this game on PC there are multiple great mods that revert the dialogue UI back to legacy style, where it shows you the actual dialogue choices in full, just like previous games.

[–] Venus_Ziegenfalle@feddit.org 26 points 2 weeks ago

The biggest issue is that the dialogue options are all shoehorned into the 4 choices "yes", "snarky yes", "why will I say yes?" and "no but actually yes". Being able to see them in advance is better than nothing but the system is still pretty flawed.

[–] Cethin@lemmy.zip 6 points 2 weeks ago (1 children)

It changes the UI, which helps, but it obviously doesn't change anything to allow for player agency.

[–] FeelzGoodMan420@eviltoast.org -1 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Huh? What do you mean? It shows the full dialogue lines like the older games did...

[–] msage@programming.dev 6 points 2 weeks ago

Because those options give you no agency anyway, it's not like those answers affect the plot in any way.

[–] Cethin@lemmy.zip 1 points 2 weeks ago* (last edited 2 weeks ago)

The older games typically had things where you could choose to do things in different ways. FO4 has yes, no (which is rarely actually "no", but instead "maybe later"), sarcastic yes, and "tell me more." There is no agency, and the choices don't change anything.

It being displayed like the older style is just graphics. It's doesn't actually make it function like the older games would have, where you'd actually get to make choices.

[–] Trihilis@ani.social 4 points 2 weeks ago

But how will my simple mind keep up with more than one simple sentence?

[–] HowAbt2morrow@futurology.today 16 points 2 weeks ago (1 children)

Damn, that’s crazy…accurate.

[–] lugal@sopuli.xyz 5 points 2 weeks ago
[–] Inaminate_Carbon_Rod@lemmy.world 14 points 2 weeks ago (2 children)

Playing F4 made me realise more than ever that the draw of the Fallout universe for me is the ability to uncover hidden dialogue options by tweaking your skills the right way.

I never finished it and it makes me sad.

[–] jellyfishhunter@lemmy.world 9 points 2 weeks ago (2 children)

Finishing F4 wasn't worth it, imo

[–] rockerface@lemm.ee 4 points 2 weeks ago (1 children)

Not many players know this, but you can unlock a secret alternate ending to Fallout 4 by pressing Alt+F4 while playing

[–] Cenzorrll@lemmy.world 3 points 2 weeks ago

You have to do it right before the end, though.

[–] lightnsfw@reddthat.com 2 points 2 weeks ago (1 children)

Yeah I went with the science dudes and didn't even get to subjugate the wasteland with a robot army afterwards. Lame.

[–] DragonTypeWyvern@midwest.social 1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Bro you missed the point

You already did that!

The MITechnocracy rules the area. They control everything but those weirdos in Goodneighbor, and those guys are too busy getting high.

[–] lightnsfw@reddthat.com 2 points 2 weeks ago (1 children)

Yeah but you're never really in charge like they say you are.

[–] DragonTypeWyvern@midwest.social 1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Eh, that's just the state of things when the Tech Fuhrer declares his heir and dies within a relatively short period, there's still a political struggle that would happen after the events of the game.

I choose to believe my version hacks/gains the allegiance of the Coursers and murders his enemies in their sleep. Knowing Bethesda though, if that end does end up being canon the opposite will happen.

[–] lightnsfw@reddthat.com 3 points 2 weeks ago

there’s still a political struggle that would happen after the events of the game.

Yeah, I wanted to participate in that.

[–] TachyonTele@lemm.ee 3 points 2 weeks ago (1 children)

Im replaying it right now. It's a hollow souless fallout game.

But i keep playing it for some reason.

[–] Sylvartas@lemmy.dbzer0.com 1 points 2 weeks ago* (last edited 2 weeks ago)

For all their flaws, I think modern Bethesda are still pretty good at building interesting environments and worldmaps. Fucking fallout 76 has one of the best ones but it's still a bad game though.

[–] ivanafterall@lemmy.world 12 points 2 weeks ago* (last edited 2 weeks ago) (1 children)
  • Okay.
  • Noooo!
  • Whoops...
  • Calculated.
[–] 0ops@lemm.ee 5 points 2 weeks ago

What a save!

[–] 0x0@lemmy.dbzer0.com 10 points 2 weeks ago (1 children)

Me texting:

  • 👍
  • 😬
  • 😂
  • 🤯
[–] Morganza@lemmynsfw.com 4 points 2 weeks ago

Damn that's crazy...

[–] Donjuanme@lemmy.world 8 points 2 weeks ago (1 children)

I wonder if they could fix that by having 4 options that align with whatever archetype you've selected.

Then you don't need "ridiculously good" "meh" "ridiculously evil" ".... Just continue the story" options

Pick if you want to play ridiculously good, meh, or ridiculously evil at the start of the game, or if you want to be a passive observer. They'd have to write 3x more player dialogue, but that's really not that much (have the responses barely change, you know they barely change anyways)

[–] Sylvartas@lemmy.dbzer0.com 5 points 2 weeks ago (1 children)

That blows up the conversation trees by 4 times how many archetypes there are. You can do the smart thing like bg3 or fallout new Vegas and add options to the more generic ones based on archetypes

[–] Donjuanme@lemmy.world 1 points 2 weeks ago

I tried to address that by 1) having the silent protagonist option where the story unfolds as it would without the flourish before the canned response so now it's only 3x as much, and 2) all of the response dialog is the same because they were going to reply the same way as they would to the good or bad option anyways.

This will triple the amount of PC options that need to be "written" but the rest of the writing (NPC dialog) doesn't have to change at all, and that's where most of the writing goes anyways.

[–] Lasherz12@lemmy.world 5 points 2 weeks ago (1 children)

In theory my dialog choices are better and more plentiful, but in practice that timer is real short and so my answer is to always stall, "Um... hmm." Telltale hard mode out here

[–] Burninator05@lemmy.world 3 points 2 weeks ago

You should try it with lowered perception (hearing issues). You spend half the timer just trying to figure out what they said before you can even begin to craft a response.

[–] stinky@redlemmy.com 5 points 2 weeks ago

△ Ok O Ok X Yeah □ You're right

[–] possiblylinux127@lemmy.zip 2 points 2 weeks ago

!autismmemes@lemmy.zip

[–] Enzy@lemm.ee 2 points 2 weeks ago* (last edited 2 weeks ago)

Yes Sarcastic yes Resentful yes Optional dialogue

Choices matter

[–] LovableSidekick@lemmy.world 1 points 2 weeks ago

Yeah 4 seems extravagant! People nowadays tend to have 2 options - "I completely agree with you because you completely agree with me and we're the Good Guys," or "Fuck you, nazi!"