this post was submitted on 07 Apr 2025
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    [–] dreadbeef@lemmy.dbzer0.com 54 points 11 hours ago* (last edited 10 hours ago) (3 children)

    Yall just use Krita if you want a photoshop replacement on Linux and then stop complaining about gimp please. Krita draws circles exactly like photoshop please just use Krita and leave the gimp people alone

    [–] VinesNFluff@pawb.social 40 points 10 hours ago

    I use both.

    Krita is for drawing. GIMP is for making memes.

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    [–] GissaMittJobb@lemmy.ml 121 points 13 hours ago (6 children)

    Downplaying the importance of UX is one of the reasons the year of the Linux desktop still has not arrived.

    [–] Nalivai@lemmy.world 36 points 12 hours ago (11 children)

    If by importance of UX you mean "your program should look and behave exactly like this other program made by a corpo, because I've learned that one already".
    In reality The Year Of The Linux might never arrive, it doesn't have a multibillion corporation spending multi billions in order to make Linux a default software on every computer you buy. (to pedants: Android doesn't count)

    [–] nasi_goreng@lemmy.zip 28 points 9 hours ago* (last edited 9 hours ago) (2 children)

    No. Importance of UX simply means advance users can customize their workflow while making it easy to use for casual users.

    Kinda like Krita or Blender. Both are not perfect, but the dev are working on it, together with the community.

    Even GIMP dev also working on that, they have GIMP UX issue tracker here: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/

    "your program should look and behave exactly like this other program made by a corpo, because I've learned that one already"

    Oftentimes established workflow is already simple. There's no need to reinvent this from scratch. Example: Npainter and AzPainter are heavily inspired by PaintToolSAI. Inochi Creator is a clone (with unique feature) of Live2D Cubism.

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    [–] embed_me@programming.dev 22 points 11 hours ago (1 children)

    I think the difference is with their software you can play around the UI and figure out things by intuition and trial and error

    The same thing is not enough in FOSS in many cases. Like for ex, drawing solid shapes in GIMP

    [–] Nalivai@lemmy.world 28 points 11 hours ago* (last edited 11 hours ago) (3 children)

    For three years I worked teaching computers to adults, and for four years I was a system administrator/helpdesk for a big office.
    I can absolutely assure you, from my experience, there is nothing inheritly easier or harder to figure out in close source software vs foss, in windows vs linux, in gui vs console, in Photoshop vs Gimp.
    The only difference is, what did a person encountered before. The idea that you can give a person photoshop and they will draw you a sold shape, but you give the same person gimp and they will not be able to never stood up to my experience with probably thousands of people.

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    [–] umbrella@lemmy.ml 2 points 5 hours ago (3 children)

    no, we want the tried and tested workflow that works well for pros to use.

    take it as someone who used photoshop professionally in the past.

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    [–] abbadon420@lemm.ee 10 points 10 hours ago (1 children)

    Keycloak is a industry standard and is very much not vendor locked. Same with Auth0. As far as oauth goes.

    [–] Lv_InSaNe_vL@lemmy.world 7 points 9 hours ago (1 children)

    Yeah I feel like "industry standard" and "vendor locked" are kinda opposites?

    [–] FooBarrington@lemmy.world 9 points 8 hours ago (1 children)

    Not really. "Industry standard" just means it's commonly used in the industry. "Open specification" is the opposite of "vendor locked", e.g. OAuth for authentication.

    [–] WordBox@lemmy.world 2 points 8 hours ago (1 children)

    Industry standard is generally an open standard. Proprietary is what you and meme/op are thinking.

    [–] FooBarrington@lemmy.world 4 points 7 hours ago

    No, sorry, you're just wrong. An "industry standard" can be anything that's normal in an industry, e.g. a particular tool. Photoshop for example is an industry standard, but it's not an open standard in any way.

    [–] Monstrosity@lemm.ee 71 points 15 hours ago (3 children)

    Krita, motherfuckers. Do you use it?

    [–] umbrella@lemmy.ml 3 points 6 hours ago* (last edited 5 hours ago)

    yes, actually. but i want to see gimp succeed as a professional tool.

    [–] Eyedust@lemmy.dbzer0.com 25 points 13 hours ago* (last edited 13 hours ago)

    I use Krita, Aseprite, and Gimp. I must say, though, I'm loving Gimp 3. Now if we could just push past the proprietary docx plugins bullshit and make odf industry standard...

    Edit: Ah, shoot. I forgot Inkscape for vector art. Shame on me... I love Inkscape.

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    [–] twice_hatch@midwest.social -1 points 4 hours ago

    Click brush, move mouse in a circle

    [–] pHr34kY@lemmy.world 28 points 13 hours ago (4 children)

    It's not a standard until there's an ISO, RFC, IEEE or IEC number to go with it.

    [–] uis@lemm.ee 11 points 12 hours ago
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    [–] VinesNFluff@pawb.social 9 points 11 hours ago* (last edited 11 hours ago) (3 children)

    Circle select + Shift-PaintBucket

    People really love making storms out of water glasses.

    [–] warmaster@lemmy.world 18 points 9 hours ago* (last edited 9 hours ago) (1 children)

    For anyone thinking this is the solution, it's not. This technique produces a rasterized circle in a destructive editing workflow. What people that are complaining actually want, is a non-destructive tool, like the planned shape tool that will let everyone easily make vector shapes, like circles. It is part of the ongoing plan to add non-destructive workflows to GIMP, it's a game changer and the gimp team is doing great progress, so kudos to them.

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