this post was submitted on 08 Jan 2025
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The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

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[–] Endymion_Mallorn@kbin.melroy.org 4 points 1 day ago (2 children)

An interesting video, but I don't really feel it got to answer the question posed. He also didn't, for me, answer why he wants to focus on LLE instead of HLE as it's been obvious that LLE is very resource intensive.

Maybe is too soon for cycle accuracy N64 emulators. We will get it eventually.

[–] Aussiemandeus@aussie.zone 2 points 1 day ago

That was my issue with the video as well

[–] prole@lemmy.blahaj.zone 9 points 1 day ago (2 children)

I thought Kaze pretty much reverse engineered the whole thing? Or is that just for Mario 64?

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[–] TachyonTele@lemm.ee 7 points 1 day ago* (last edited 1 day ago) (22 children)

I didn't have time to watch the video at the moment. What's wrong with Dolphin?

Or is this about things people that had a n64 back in the day don't even recognize as wrong?

Edit. Just saw its a MVG video. Everyone calm down, I'm going to watch it.

Edited: Good video. It makes sense to use cheats for each game, and it makes sense it's hard to play lesser known games because of it.

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