this post was submitted on 30 Dec 2024
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[–] zero_spelled_with_an_ecks@programming.dev 55 points 1 week ago (2 children)

I gave up on the bard character's plotline (i was trying to do something like Mass Effect 2 where there was a main plot but everybody got a personal story as well) after the party just walked on by the third murdered musician in town. It was going to be a monkey's paw wish gone wrong where somebody wished to be the best musician around and that caused a super fan of the wisher to start murdering people so that the wisher was the only musician around (but still sucked at playing) and therefore technically the best around. I would have had the fan directly come after the bard next ala panel 4 but the bard player and the druid player broke up and the group dissolved.

[–] tetris11@lemmy.ml 4 points 1 week ago

that's pretty fun -- you've got a good bunch there

[–] A_Union_of_Kobolds@lemmy.world 38 points 1 week ago (1 children)

If the players ignore your Threat, follow through with the Threat.

If the players continue to ignore the Consequences of the Threat, admit you're now running a different game than you planned and adapt, brutally following through on the Consequences to every conclusion you can find

[–] ArbitraryValue@sh.itjust.works 26 points 1 week ago (1 children)

At some point, I think just telling the players that you don't want to run a campaign that they're not interested in is better than trying to punish them.

[–] austinfloyd@ttrpg.network 7 points 1 week ago

I think it depends on the table (and possibly the game). I'm playing in a game where the bad guys usually have their own timetables for doing things. If we as players get sidetracked, there's the expectation that the bbeg continues with their plan unopposed. It's also within reason that if the players are known to the bbeg, they will do things to keep us occupied / distract us.

With that said, if this is not what the table expects, then everyone needs to sit down and talk it over.

[–] Coskii@lemmy.blahaj.zone 10 points 1 week ago

I miss diving headfirst into every single plot hook laid out in front of me. Often a bit.. Too energetically.

[–] Doom@ttrpg.network 9 points 1 week ago

Stuck running a 3 month campaign from April because my players wanna fuck around waterdeep too much.

Do the dragon heist god damnit! You have had the stone and eyes for 4 sessions now! It was stolen once and Manshoon has someone's family hostage, just get the gold already!! Fuck!!

Jokes sorta, can't be mad they don't wanna stop playing

[–] BudgetBandit@sh.itjust.works 8 points 1 week ago

As seen in Monthy Python and the Holy Grail

[–] Dagnet@lemmy.world 8 points 1 week ago

My players ignored the lore so much that now that they are lv 17 they had to find it to be able to fight the BBEG, so I dropped like a 5 page handout. Good luck

[–] belastend@slrpnk.net 4 points 1 week ago

Ben garrison level of annotation