It has been discovered that manipulating DLL functions with AMD’s technology could result in a VAC ban.
So actively altering game code can be misconstrued as trying to cheat. Well consider me fucking shocked.
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
It has been discovered that manipulating DLL functions with AMD’s technology could result in a VAC ban.
So actively altering game code can be misconstrued as trying to cheat. Well consider me fucking shocked.
Things like reshade and controller api modifcations redirect dll functions. The line is kind of vague about the specifics.
Should people on steamdeck ironically be banned for how proton changes how the DX11 is read and converts it to vulkan?
Should people on steamdeck ironically be banned for how proton changes how the DX11 is read and converts it to vulkan?
it's just converting the call that the game make to vulkan, it's different, it don't touch game code at all
Its not exactly, its a dll conversion. You overtake the dll the game uses and replace it with a different library. Same idea with reshade. You bypass the dll given by the game to use your own.
Possibly not since Proton is Valve's thingy, but who knows.
AMD when injecting code into a game triggers the anticheat
And yet use of actual cheats doesn't result in VAC bans, and the game is in just as bad of a state as CS:GO, with most old cheats being easily ported over. Good fucking job...
Not even purely just a CS/Valve issue, which is the worst part. Anything that runs BattlEye struggles with rampant unpunished cheating, and yet they successfully ban anyone running legit systems, or software that has nothing to do with the game. Somehow it's only getting worse, because a bunch of new games are introducing Ring0 anticheats, that have access to way too much information, but still fail to do what they're designed to
still fail to do what they’re designed to
they were designed to create chinese botnet, and they will
«anti-cheat» is the same as «anti-terror» — a gift-paper wrapper
It's of course easier to ban something that modifies game files without hiding it, than it is to ban something that tries its very best to hide its very existence.
It does results in bans of course but they sadly don't catch up with cheaters fast enough.... Or in some cases is difficult to catch on without the crazy anticheats we have seen complains about.
It sucks but I mean, the game is basically a sport now. I get the necessity.
Professional players should all be using the same hardware and software configuration
VAC is to keep the game fun for more casual players
Professional players should all be using the same hardware and software configuration
This would be a serious challenge in real-life and basically impossible online.
You're bound to encounter minor model differences unless you spend dramatically more on hardware.
I mean… professionals always have to spend dramatically more on hardware…
There are rules around the engines and bodies f1 and nascar drivers can use, there are rules around what shoes runners can use…
A slimmed down operating system on a specific hardware configuration isn’t unreasonable
F1 is still largely a pay2win affair with clear competitive advantages for having a bigger budget so not a good a comparison IMO.
That’s sort of my original point - bringing VAC into the discussion of “it’s a sport” isn’t very meaningful
VAC has never, and will never, had an affect professional esports
The worlds greatest cs2 player may live in a 3rd world country and never been able to afford a PC
I see what you're saying but you're comparing $500-1500 for a PC to the millions of dollars you need to even prototype an F1 car, let alone transport and race it.
Much more limited these days. F1 teams all have to stay within a budget cap these days, and while the top ones are still benefitting from the money they poured into R&D before the caps, ongoing investment is much more limited.
I'd buy in to that. You could even do it the way NASCAR does it: here are the specs. You can buy it from us to guarantee you are in compliance, or if you're good enough to replicate this setup you can use your own, but we'll tear down your setup to inspect after every contest. The only changes allowed are peripherals
Irl professionals dont use their own pc. They use a pc provided to them, and their own accessories thats tested before hand for any suspicious modifications.
Online of course is unenforcable
Real sports let you change the source code
Football
Rugby
Cricket
Basketball
Hockey
Are all open source; it’s not that esports aren’t sports. It’s just most are advertisements not sports
That's not a great argument. Real sports don't let you change which rules you play by while others are still using the normal rules.
What you described is more like making your own league.
What do you think open source is?
If you’re using a modified version of something then you need other people using it too
Code is rules
That's fucked, imagine having no idea, enabling it and being banned from a game you've been playing for years because of something your graphics card manufacturer suggested.
valve said they would undo the bans based on this once amd gets rid of their anti lag software for the game
The game also supports NVIDIA Reflex technology, but Unlike Anti-Lag+ which works on a driver level, Reflex is incorporated into the game itself.
This shows how Nvidia's size and money allow it to improve its market position without necessarily having better tech. They may sign deals with game developers to implement Nvidia-exclusive features rather than have to tamper with DLLs and such.
Or...you know... they actually provide a SDK for devs to implement it (unli'e AMD).
Not sure what you mean, obviously they must provide some bindings for developers to actually use their product.
But it's not enough to offer a solution — you need to get people to use it. Doing it this way means Nvidia has to go out and convince studios to spend the effort, provide assistance if necessary, etc — which plays to its strengths as market leader, because it doesn't require their product to be better, it "just" requires more employees and business contacts.
AMD, being smaller, instead goes for a riskier lower-level approach that needs less contact with developers, hopefully side-stepping the need to extend resources to drive adoption, because games get the feature "for free".
That's probably for the best.