this post was submitted on 12 Oct 2023
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[–] sammytheman666@ttrpg.network 4 points 1 year ago

Just saying, the cantrip gets more powerful but you just get one. I would prefer smaller cantrips but more of them like eldritch blast. So more sword swing is decent

[–] bouh@lemmy.world 4 points 1 year ago (1 children)

Spellcaster doesn't get spell of higher level in this case, only spellslot. A martial still get the proficiency up.

[–] gerusz@ttrpg.network 3 points 1 year ago

Casters also get proficiency up, that depends on total character level.

And higher spell slot levels still increase the character's damage output and specific utility. Some spells - such as Cure Wounds or Hold Person - are pretty much designed to be upcast, and some others (e.g. Heat Metal) are unexpectedly great. Someone with Bard 3 / Sorcerer 4 might only have second level spells, but a level 4 Heat Metal vs. a heavily-armored target deals 4d8 per turn without a saving throw for up to 10 turns.

[–] Shkshkshk@dice.camp 2 points 1 year ago (2 children)

@Golett03 hot take: cantrips ruined spellcasting. Spells should take spell slots unless they are a ritual or granted by a magic item. If I could go back in time and make cantrips not a thing, I would

[–] Cethin@lemmy.zip 2 points 1 year ago (2 children)

I think some very basic things, like prestidigitation, are fine. Basically magical effects that a child might do by accident but controlled through experience. Damaging spells? Probably not. Essentially, if it adds flavor to knowing how to manipulate magic, fine. If it grants power, it's probably not a good contrip.

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