this post was submitted on 19 Oct 2024
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[–] Rottcodd@lemmy.world 119 points 1 week ago (13 children)

Do people just not know who and what Chris Roberts is?

This is what he's done throughout his career - the only thing that's notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.

It's entirely possible that if Microsoft hadn't bought out Digital Anvil and given him the boot, this wouldn't even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.

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[–] peopleproblems@lemmy.world 111 points 1 week ago (5 children)

And then, compare it to No Man's Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

I hope we can eventually build space stations or pilot Capital Ships. No Man's Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

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[–] Allero@lemmy.today 70 points 1 week ago (2 children)

That was my concern long ago when I entered the game.

The problem is, CIG have financially incentivised themselves, knowingly or not, to never finish the game.

Being alpha game means you can wipe everything again and again. And they do! One thing they do not touch, however, are ships purchased with real world money. And players do buy those ships in order to not start the game from scratch over and over again, and pay a lot for it, in hundreds and often thousands of dollars!

Upon release, on the other hand, no wipes are planned, and this means one thing: revenue will absolutely plummet as players just buy ships for in-game currency instead of actual cash. Releasing the game now is a suicide move, as CIG won't be able to blatantly extort players for their money anymore.

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[–] shadowedcross@sh.itjust.works 65 points 1 week ago (2 children)

Yeah, Star Citizen is the world's most expensive tech demo, that is the picture book definition of scope creep. It'll just keep getting more and more complicated, but never get to any kind of a "complete game" state.

[–] slaacaa@lemmy.world 30 points 1 week ago* (last edited 1 week ago)

I work as project manager, just spent the entire week fighting a client on a new project’s scope, because he wanted more things done by the team than what was agreed in the proposal.

Anytime I read about this game, I have to do breathing excercises in a corner to calm my anxiety.

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[–] Zahille7@lemmy.world 62 points 1 week ago* (last edited 1 week ago)

Who'd'a thunk?

[–] Adderbox76@lemmy.ca 56 points 1 week ago (10 children)

Well no shit. He figured out that as long as you never "release" a finished game, you're not going to be blamed for "bugs" while still collecting money on in-game purchases.

There's a reason he made sure that the in-game store was perfected and ready to go long before the game was anywhere near completed. It's been the plan ever since he and his team realized that the ultimate scope was likely out of their reach.

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[–] kaffiene@lemmy.world 51 points 1 week ago (3 children)
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[–] MilitantAtheist@lemmy.world 42 points 1 week ago (3 children)

Why would there be? Seems to work really well this way. Just keep milking the idiots of their money.

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[–] alcoholicorn@lemmy.ml 34 points 1 week ago* (last edited 1 week ago) (7 children)

Because Crysis looked good, Chris Roberts mandated that Star Citizen would use Cryengine 3.

To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

So now due to the inaccuracy inherent in floating point calculations, instead of invisibly nudging things a few millimeters in the wrong direction, teleports people hundreds of feet out of their ships into space if they bump into a physics object, ladder, elevator, etc.

This is what happens when an ideas guy with no technical knowledge is making technical decisions.

[–] G0ldenSp00n@lemmy.jacaranda.club 39 points 1 week ago (2 children)

This is not even true, they rewrote the engine to support native 64-bit precision to let them fit large spaces, they didn't just make everything small. They basically employ all the people that used to make Cryengine since Crytek went out of business, so the engine they are building is actually pretty good.

[–] Fades@lemmy.world 0 points 6 days ago* (last edited 6 days ago)

Classic, the person who doesn’t know what they’re talking about is SO sure that they know the truth. So much so they’re out here correcting people and handing out false info.

so the engine they are building is actually pretty good

Keep living in a false reality pal. I’m sure you k or so much more than the engine dev who replied to you.

How much $$ have you wasted on star citizen lmao

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[–] billiam0202@lemmy.world 33 points 1 week ago

To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

In fairness, when Star Citizen first went in to development CE3 was a modern engine.

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[–] jewbacca117@lemmy.world 33 points 1 week ago

Damn. I had really hoped my grandchildren would get to play Star Citizen in their lives.

[–] Maggoty@lemmy.world 32 points 1 week ago (1 children)

Misguided development at CIG? Why I never!

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[–] Sam_Bass@lemmy.world 27 points 1 week ago* (last edited 1 week ago)

yeah they been grifting so long thats all they care about anymore

[–] Thcdenton@lemmy.world 25 points 1 week ago

Yeah no shit

[–] limitedduck@awful.systems 25 points 1 week ago (15 children)

Today was day one of Citizencon and CIG revealed a lot of stuff that shows they're still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they're going to get to 100 star systems when they still only have 1

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[–] FangedWyvern42@lemmy.world 24 points 1 week ago* (last edited 1 week ago) (2 children)

Is anyone really surprised?

I do think they will at least release Squadron 42, but the main game is never coming out.

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