this post was submitted on 28 Sep 2024
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[–] kender242@lemmy.world 2 points 2 hours ago (1 children)

Acerola - I tried simulating the entire ocean

I really enjoy listening to this guy, he really explains the details about graphics in an easily accessible way.

[–] mizuki@lemmy.blahaj.zone 2 points 2 hours ago

I love acerola, I highly recommend his channel to anyone interested in this type of thing

[–] Fisch@discuss.tchncs.de 11 points 8 hours ago (1 children)

That looks really awesome. Would be interesting to know the performance impact of this in comparison to the traditional approach and whether that impact makes it worth it to use it in any type of game or just in games where the ocean is a central part.

[–] leftytighty@slrpnk.net 2 points 3 hours ago

The link goes into discussion of complexity and parallelism advantages of this approach. That implies that it could be faster