this post was submitted on 22 Sep 2023
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[–] erogenouswarzone@lemmy.ml 17 points 1 year ago (3 children)

Come gather round the stump young'ns, and I'll tell you a tale of when video games didn't need to be connected to the Internet.

[–] doctorcrimson@lemmy.today 9 points 1 year ago (1 children)

And their monetization ended completely when the cashier handed you a receipt.

[–] DaCrazyJamez@sh.itjust.works 7 points 1 year ago

God bless Larian and Baldur's Gate 3, the lone bastion in a sea of AAA microtransactions and early access skin-stores.

[–] RogueBanana@lemmy.zip 2 points 1 year ago

This hits different after my disappointment of payday 3...

[–] Thordros@hexbear.net 1 points 1 year ago (2 children)

But how did you get your DLC, grandpa? Or the day one patch??

[–] jabrd@hexbear.net 3 points 1 year ago

Damn this brings me back to a time period when DLC was first becoming popular and replacing expansion packs as a concept but it wasn't a given that everyone had internet access yet so you could go down to gamestop and buy your $20 horse armor DLC for Oblivion

[–] erogenouswarzone@lemmy.ml 2 points 1 year ago* (last edited 1 year ago)

Well, back in 19 and dickaty-2 there was whisperings of a movie tie-in. The money spent, well I won't bore you with that, wouldn't mean much these days. But let's say it was epic - do people still say that? Boy, they used to.

Anyway, they rushed to production and built a million billion cartridges. Do you know what those are? These little black boxes that had the whole video game on these massive chips. Of course they were small in those days.

So they send it to market and it doesn't work. So then nobody bought it. And did you know, they buried all those cartridges way out in the desert some where, and that's where the aurora borealis comes from - the sky used all those chips to paint pretty pictures. And the video game industry began a bloodless vendetta that's still around today, to make up for that blunder by making as much money as possible, even if the game's not worth it.

[–] Abucketofpuppies@lemmy.world 4 points 1 year ago

Worst part about L4D2 is that I never want to stop playing it, but all my friends move on fast.

[–] Jimmycrackcrack@lemmy.ml 2 points 1 year ago (1 children)

What are dailies? Like I know this term in a film context but what is it in gaming?

[–] TheCaconym@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

From the name I assume they're similar to the daily quests MMORPGs like wow assigned players back in the day ?

That is, tasks to accomplish once per day to get some rewards; it's a hook to increase the chance the players come back to the game

Why what looks like a non-persistent-world online game would need it I have no idea mind you

[–] M0ty@lemmy.world 2 points 1 year ago

Would be funny if Valve weren't hat and case pioneers

[–] hal_5700X@lemmy.world 1 points 1 year ago

Please be a 4chan troll. You bloody Zoomer.

[–] doublepepperoni@hexbear.net 1 points 1 year ago

L4D2 is such a timeless classic that the only thing that its imitators could do was dilute the formula with leveling and progression nonsense

[–] sharkfucker420@hexbear.net 1 points 1 year ago

I thought this was serious at first

[–] aesopjah@lemm.ee 1 points 1 year ago

I loved vermintide, but this was the issue with it. Hard to convince people to play when they have to grind for hours to have their character be competent even if the player is super experienced. L4D2 for sure the GOAT