Who else has a borderline OCD to check waterfalls for caves in games?
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I have explorers wanderlust, but I wouldn't say it's close to OCD. I'm more like a kender seeing what cool stuff I can find on my adventure.
Tas? Is that you?
Tanis?
Heh, I'm more of a Fizban.
Not sure where I would fit in there.....
Unpopular opinion but I can be this way and I honestly hate games for it. I'm a big Last of Us fan but I despise how you're supposed to have this cutthroat realistic adventure but at every junction they just goade you into picking the obvious route that goes against the narrative. There's no reason to follow that path except the meta element that you know there's going to be some bullshit coin there. And if you maintain the atmosphere and ignore it, at the end of the level in some games you'll get a whiny 'oops! You only got 4/8 coins you dipshit!' that makes you feel like you're not playing the game right.
Joel and Ellie's tendency to immediately barricade doors behind them killed all my interest in exploring and trying to find secrets.
Royal pain in the ass for the big waterfalls in that one map in Xenoblade...
And that is what I mean by OCD
Hell, it took me years to not rub up against every wall while smashing space after playing Doom.
In a multiuser online game 35 years ago (yes, such things existed back then!) I designed a river with a waterfall and a cave behind it. The cave was hard to reach, there was a chance at every step that you fell into the river and were swept away and had to start over.
The cave was empty. Later, I added a locked chest. Which was empty, too.
You monster
He he he ;-)
Elden Ring has made me a fan of traps that send new players to end game areas. I think your chest coulda used one of those
"In the chest, there is a teleport key. It is full of blood smears, and the blood is definitively not human..."
Something like that, maybe?
Who hurt you?
.... but there's no cool loot inside
There should at least be an open chest which has clearly been looted already
It's about the adventure!
If there's a piano in a game, you need to be able to play it, even if you're just tapping out a couple of notes. Likewise, if you cut there's a waterfall in a game there needs to be a cave behind it. Them's the rules.
More devs need this memo; I have played more games without a hidden area behind the waterfall than games that put secrets behind waterfalls.
AFAIK the earliest time this was written into a story was in The Journey to the West. Which is the story of Sun Wu Gong, The Monkey King who is by some considered the earliest ‘superhero’.
My favorite one though is the one with Lucrecia in FF7. But yes this is a trope that must never die.
"ah what happened to the Ancient Greek Lucretia is surely a coincidence... it would never happen in a video— oh."
Is this the northern waterfall in Ark: Survival Evolved? I used to keep a base there
Means Eva gonna put out.
This is one of the reasons I love Tunic so much