this post was submitted on 02 Sep 2023
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Baldur's Gate 3

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All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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The previous post was starting to lose steam so here is another one.

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Feel free to share anything you want, or ask any questions :D

Lucky rolls to you all.

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[–] Shinzid@lemmy.world 1 points 1 year ago (1 children)

Ive been loving the random interactions between laezel and shadowheart and occasionally with astarion as well. Is great to see everyone start out a certain way and eventually change their opinion on certain events and other companions - feels like we're really on a journey and evolving together

Haven't really explored much with the rest of the cast. Any other companions have fun quips / interactions?

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[–] twistypencil@lemmy.world 1 points 1 year ago (1 children)

Who is with me: Larian improves the BG3 engine, and starts putting out D&D campaigns, from the classics on. Buck the Baldurs Gate thing, and do some modules as games. Be my dungeon master, Larian.

[–] lzbz@programming.dev 1 points 1 year ago (1 children)

Honestly, the number one thing I wished for while playing BG3 was DOS3. BG3 is great and all and the combat is fun, but there are so many things about DND 5e (and especially its combat) that just don't work well (both in BG3 and tabletop imo).

But DOS3, where every ability would be designed fresh, without any pre-defined requirements, combined with the amazing engine that they've built for BG3? That just sounds soo good imo.

So yeah, I can't wait for them to go back to working on something else actually.

[–] CaptFeather@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

This is what I've been thinking the whole time too. Absolutely love the game, but coming from Pathfinder I find 5e... lacking.

[–] dethjon@midwest.social 0 points 1 year ago (3 children)

How extreme are the consequences for not bringing companions with you on their specific quests?

I've been rolling with the same party all game and I'm really happy with it. I figured on my next playthrough, I'd just pick a different party composition and really get to know those characters on that playthrough, which would keep things fresh for me.

I don't mind missing out on random lore or conversation bits (that's the kind of stuff I'm trying to save for future playthroughs,) but it would bum me out a little if one of my camp buddies got mad and just left in a "bad ending" sort of way (I'd be more ok with a bittersweet "friends going separate ways" type scene, though, if it makes sense for the story.) I want to help everyone, but it just feels so video-gamey to add someone to the party, level them up, give them decent equipment, complete a quest, and then kick them out again just to get a better cutscene or something when that's not how I've been playing for the past 40 hours.

Specifically, I am about to enter the part of the Act 1 map relevant to Lae'zel and she hasn't been in my active party since I met Karlach.

So what do you think? Should I stick to my preferred play style and see what happens? Or change it up because I'm a chronic "good guy" gamer who wants to help everyone and get the "goodest" ending?

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