this post was submitted on 03 Oct 2023
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Baldur's Gate 3

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All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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CHANGES

  • Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
  • Fixed reaction popups sometimes showing no text descriptions of the reactions available.
  • Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
  • Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
  • Fixed a bug in Vulkan causing DEVICE_LOST crashes.
  • Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
  • Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
  • Fixed a crash when re-assigning characters in splitscreen.
  • Fixed a visual issue with volumetric fog and materials generation.
  • Fixed an issue with invalid savegames being created.
  • Restored Raphael's hair colour and horns. The House of Hope is once again fashion-forward.
  • Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
  • Shaved His Majesty, who is once again a Sphynx. Steelclaw's eye colour has been adjusted so they are no longer identical twins.
  • Fixed Raphael's portraits after restoring his hair colour. Maybe he's born with it, maybe it's Avernus.
  • Fixed Twitch drops not being claimable on PS5.
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[–] lemmy___user@lemmy.world 34 points 11 months ago (6 children)

Glad they reverted the companion inventory behavior, that got old very fast. Two QoL things I would love to see:

  • Access everyone's inventory in camp, so you don't have to dismiss/add/dismiss/add companions to move gear between them.
  • Alchemy out of shared/camp storage, so you don't have to dig ingredients out of storage in camp.
[–] pyrflie@lemm.ee 13 points 11 months ago* (last edited 11 months ago) (4 children)

I've been using a hireling, Sir Fuzzalump, to address your second point. He serves as my party's camp Alchemist(Transmutation Wizard 2/Knowledge Cleric 9/Rogue 1) and transfer all of the ingredients to him no stash required. I just transfer him into my party at the end of a long rest, do his buff routine(Warding Bond, Longstrider, etc), process all the Alchemy Ingredients, and make/pass out the day's Elixirs, before shunting him back out of the party.

[–] ShadyGrove@lemmy.world 4 points 11 months ago (1 children)

This is a great idea that I am going to steal.

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