this post was submitted on 03 Oct 2023
44 points (97.8% liked)

Baldur's Gate 3

6246 readers
144 users here now

All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

Spoilers

If your post contains any possible spoilers, please:

Thank you!

founded 1 year ago
MODERATORS
 

CHANGES

  • Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
  • Fixed reaction popups sometimes showing no text descriptions of the reactions available.
  • Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
  • Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
  • Fixed a bug in Vulkan causing DEVICE_LOST crashes.
  • Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
  • Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
  • Fixed a crash when re-assigning characters in splitscreen.
  • Fixed a visual issue with volumetric fog and materials generation.
  • Fixed an issue with invalid savegames being created.
  • Restored Raphael's hair colour and horns. The House of Hope is once again fashion-forward.
  • Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
  • Shaved His Majesty, who is once again a Sphynx. Steelclaw's eye colour has been adjusted so they are no longer identical twins.
  • Fixed Raphael's portraits after restoring his hair colour. Maybe he's born with it, maybe it's Avernus.
  • Fixed Twitch drops not being claimable on PS5.
you are viewing a single comment's thread
view the rest of the comments
[–] lemmy___user@lemmy.world 34 points 1 year ago (2 children)

Glad they reverted the companion inventory behavior, that got old very fast. Two QoL things I would love to see:

  • Access everyone's inventory in camp, so you don't have to dismiss/add/dismiss/add companions to move gear between them.
  • Alchemy out of shared/camp storage, so you don't have to dig ingredients out of storage in camp.
[–] ono@lemmy.ca 6 points 1 year ago* (last edited 1 year ago)

I wouldn't mind a way to designate the face of the party, so the game would stop pulling my tank into dialogues and persuasion checks.