this post was submitted on 29 Sep 2023
260 points (91.1% liked)
Games
16369 readers
1535 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Oh you're definitely correct. But I think many decisions were made in this way, and it compromises the core experience. There's all these friction points between the different systems that make the experience feel disjointed. They are each fine in isolation, but they don't talk to each other very well, in my opinion.
Even Skyrim arguably suffered a little from problem of locations not mattering, but at least you needed to first visit the place to unlock it as a fast travel point, which meant you needed to travel there on foot, which meant exploring the world, which requires other design work that supports that experience. But for Starfield of course, these are planets so you can just fly there. It makes sense for what the game is, but it doesn't make for a compelling experience. See that mountain? You can go to your map and fast travel there.*
*I know it doesn't work that way once you land on a planet, but you know what I mean