this post was submitted on 26 Sep 2023
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While mod authors are free to charge money for their mods, including DRM in a mod for a game that doesn't have DRM (beyond basic steam account check) is kinda messed up. Adding deliberate bugs to mess with pirates is even more messed up. Why waste time making your product worst with drm and intentional bugs just to piss pirates who would never buy your product in the first place anyway?
They'll quickly learn that messing with pirates is a great idea if you want to be trolled to oblivion. Or doxxed.
Garry's mod did it the other way around, they doxed the more naive pirates. Sadly it was mostly celebrated.
It's actually a really old practice, "the first DRM". You'd place things in your game that could only be solved by having the manual on hand, meaning you purchased it. Many games took a jovial approach to it, letting you play the game, but in a broken state if you answered incorrectly and indicated you'd pirated it. Castles II comes to mind, also Kings Quest 5. Others did the "die if you didn't have the manual", but those let you go on ... just knowing you'd lose every single time.