this post was submitted on 31 May 2025
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[–] SCmSTR@lemmy.blahaj.zone 8 points 5 days ago* (last edited 5 days ago) (1 children)

This guy games.

Also, if your game can't look decent without any kind of DLSS or AA, you need to stop and fix that before relying on AA. Personally, I can't stand the blurriness of any kind of AA, including DLSS, and almost always turn it off.

Games are not still images and our brains are super good at motion interpolation between discrete pixels. To me, it always looks sharper and clearer and truer to life (I have very good vision irl, so blur is unwelcome, and TAA is just... Why would you want that outside of being an effect like being drunk or stunned?).

Fuck TAA. 100%, forever.

[–] ZkhqrD5o@lemmy.world 2 points 4 days ago* (last edited 4 days ago) (1 children)

Amen. But in all honesty, TAA has its place for correcting some artifacts, with clouds for example, where blur really doesn't matter. See the minecraft comment above, that's interesting.

Edit: typo.

[–] SCmSTR@lemmy.blahaj.zone 3 points 4 days ago

Ah I found it. Interesting that it's a partial/combo, but no thanks. I'll absolutely try it, but I feel like I may have already seen stuff TAA partials that and it's now just a smeary top-half of my camera/screen.

I've seen so many games use TAA and I stg, every time, I wish I could turn it off but a lot of newer games you either outright can't, it's totally locked to any advanced graphics, or you can turn it off but a ton of stuff totally breaks, like foliage... Which is such a bizarre and frustrating problem.