this post was submitted on 17 May 2025
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Idk about that, I heard a fair number of folks who were less enthused with Eternal vs 2016. The general sentiment among those folks was that Eternal skewed too far into "combat puzzle" territory, where encounters felt like they had prescribed "solutions" that you needed to perform to succeed reliably. This iteration being less about resource management and high speed encounter flow seems to be a reaction to those critiques.
2016 >>>> Eternal for me
Nailed it, that was exactly my problem with Eternal.