this post was submitted on 15 May 2025
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[–] bassomitron@lemmy.world 18 points 3 weeks ago (6 children)

Hard disagree. Doom Eternal was a rhythm game disguised as an FPS and I hated it. It's crazy to me how widely acclaimed it was even over Doom 2016, which I thought was amazing. I'm glad they shifted back towards a more grounded FPS style that doesn't force you to juggle your entire weapon arsenal nonstop the entire game.

[–] Regrettable_incident@lemmy.world 10 points 3 weeks ago

I really enjoyed 2016, couldn't get into Eternal though. I'm definitely going to hold off on this new one until it's been out longer and goes on sale, unless it gets standing ovations. Then, if I don't like it I haven't lost much.

[–] Damage@feddit.it 6 points 3 weeks ago (1 children)

Yeah I called it Doom Doom Revolution.

Still cool tho

[–] Jax@sh.itjust.works -2 points 2 weeks ago (1 children)

Rhythm games are consistent every time.

Pressing buttons sequentially does not a rhythm game make. By your, incorrect, definition — fuckin WoW is a rhythm game.

[–] Damage@feddit.it 1 points 2 weeks ago (1 children)

Dude, relax the confrontation mode, it's not Reddit

[–] Jax@sh.itjust.works 0 points 2 weeks ago* (last edited 2 weeks ago)

No, I will make sure everyone understands that the game they subjectively like is objectively bad. I refuse to back down when people are making very clearly outlandish statements.

Edit: prove that it's a rhythm game without using sequential button presses as a metric.

[–] Luffy879@lemmy.ml 3 points 3 weeks ago (1 children)

Could you elaborate on the „rythm game“ part?

I get that eternal was way more saturated and faster, but Rythm?

[–] bassomitron@lemmy.world 7 points 3 weeks ago (2 children)

Have someone that's even just moderately good at Eternal and then watch their keyboard strokes. It's a combo-centric game, where you're constantly juggling weapons and jumping to and fro, and eventually it slides into a "flow." It's not literally a rhythm game, but it actually kind of is once you hit that flow. I don't know how to explain it beyond that; but, it's not a hot take in the least, as even huge fans of it have agreed with the sentiment.

[–] icosahedron@ttrpg.network 4 points 3 weeks ago

yeah i love doom eternal and you're completely right here. i think it's definitely more noticeable at higher difficulties, but the game absolutely demands a certain rhythm

[–] aesthelete@lemmy.world 3 points 3 weeks ago* (last edited 3 weeks ago)

I played it for just a couple of hours and I understood why you were saying that. It was either dance around like an idiot or make no progress. I didn't like it and stopped playing it.

[–] Duamerthrax@lemmy.world 1 points 2 weeks ago

Is Dark Ages really more grounded? What the hell does that mean here?

I had issues with Eternal demanding I use the weapons the way the devs intended, but when I saw parrying was a central part in Dark Ages, it was an easy decision to wait. Icon of Sin was peak because it was chaos management. I managed the Marauders, but just couldn't be assed to beat the Dark Lord.

Good thing the indie scene is making their own Doom likes.

[–] domi@lemmy.secnd.me 1 points 2 weeks ago

If Doom Eternal is a rhythm game, what does that make Metal: Hellsinger aka "Doom but as a rhythm game"?

https://store.steampowered.com/app/1061910/Metal_Hellsinger/

(really great game btw)