this post was submitted on 07 May 2025
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[–] Pichu0102@lemmy.world 7 points 20 hours ago* (last edited 20 hours ago) (5 children)

I don't get why they don't just have like, install cards with cheaper but slower storage on them for smaller game devs or extra large games that require installation to the system first before it can run. Seems like the in-between of key cards and full speed game cards which still might be faster than downloads and also helps game preservation by having the game actually on the card. Kind of like CD ROM or floppy disc games on PC.

[–] entwine413@lemm.ee 26 points 19 hours ago* (last edited 19 hours ago) (4 children)

Because that would be good for the consumer. They make more money on digital only, you don't actually own the product, and you can't resell it.

It's a corporation's wet dream.

The best way to handle it would be to keep the core game files on a physical card that loads into RAM, and download the assets to the local drive.

[–] Donut@piefed.social 10 points 19 hours ago* (last edited 19 hours ago) (1 children)

They make more money on digital only, you don't actually own the product, and you can't resell it.

The game-key cards can actually be borrowed or resold, it just doesn't have the game itself on it.

[–] jmcs@discuss.tchncs.de 16 points 18 hours ago (1 children)

Until Nintendo says they can't.

[–] AbsolutelyNotAVelociraptor@sh.itjust.works 20 points 18 hours ago (1 children)

It's even worse. All the people who defend the physical editions do it because when servers close, they can still play the game. A game key card is just a glorified digital release. When the servers close, you'll have a piece of plastic.

[–] missingno@fedia.io 1 points 8 hours ago

This is partly the case for any game that receives significant updates as well. Your disc/cart contains 1.0, but is that the version you will want to play 50 years from now when you can't download updates anymore?

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