this post was submitted on 29 Mar 2025
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A long time ago a fellow GM taught me a great rule: Every problem that you introduce should have at least three possible solutions; two that you came up with yourself, and one that your players will find, and which you could never have imagined.
Players: "What about that item you gave us in the third session but never used? This must be what it was for all along, right?"
DM to self: What the hell are they talking about?
DM to players: I knew you were clever enough to figure it out! Good job
This is the correct answer.
DM to self: fuck fuck fuck think of a solution fast!