this post was submitted on 24 Mar 2025
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I'd also add Mario 64's use of a controllable third person camera - all the games @Agent_Karyo@lemmy.world mentioned are first person, and I don't think movement in those types of games is at all comparable. The camera was the key point to making a 3D platformer even possible at all, and it immediately became vital to many other genres too.
I know that by today's standards that camera is known for being rather antiquated, but it was revolutionary for its time. One detail I think deserves more credit is how they tried to anthropomorphize the camera as Lakitu to introduce it to players.