this post was submitted on 27 Feb 2025
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[–] TommySoda@lemmy.world 84 points 1 week ago (5 children)

What blows my mind is that when it comes to costs I feel like voice actors are probably less than 5% of the budget on a video game. Unless they hire a famous actor I can't imagine this being that worthwhile. It's just penny pinching.

[–] drislands@lemmy.world 1 points 5 days ago

The one use case I can see being valuable is dynamically reading a custom name. In Skyrim for example, all NPCs refer to you by your title as Dragonborn. But some smart person made a mod that uses AI trained on the NPC voice lines to embed your character's name into dialog!

As long as voice actors are appropriately compensated/protected, say with royalties for every game that uses their likeness or an ironclad contract making sure the company can't stiff then out of future work, I feel like that could be a great thing.

[–] octopus_ink@lemmy.ml 79 points 1 week ago* (last edited 1 week ago)

It’s just penny pinching.

[–] Evotech@lemmy.world 21 points 1 week ago

Imagine the pace you can just dump out new voice lines for items, maps, general quibble etc that you'd never get the budget to bring a bunch of VAs into studio to do for updates

[–] SatanClaus@lemmy.dbzer0.com 17 points 1 week ago (1 children)

Honestly it's probably an agility thing. You remove the entire. Getting another human to do the work thing

[–] zurohki@aussie.zone 7 points 6 days ago (1 children)

If you believe it hasn't occurred to them that they won't have to pay wages any more, I have a bridge to sell you.

[–] SatanClaus@lemmy.dbzer0.com 5 points 6 days ago

Oh I agree with you. I just don't think they are doing this just because of that.