this post was submitted on 20 Feb 2025
167 points (89.2% liked)

PC Gaming

9560 readers
889 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Psythik@lemm.ee 20 points 1 day ago (3 children)

Yeah I don't believe a single thing CDPR says anymore. I'm still waiting for them to release the patch that makes your decisions in Cyberpunk actually matter. Fool me once.

[–] darkkite@lemmy.ml 11 points 1 day ago

they didn't really boast it as the title would imply. it's a job posting so my take is that it's more aspirational or setting a target.

patch that makes your decisions in Cyberpunk actually matter

I would like more consequences like the pickup mission where you have to think of actual factions but the game offers a lot of choice.

Most choice is gameplay and build related where you have multiple methods of completing an objective and many times you can go out of order. This is in stark contrast to gta which has better sandboxes but much less gameplay choice is missions.

Even still there are things like taking out Jotaro in the one gig affects the dialog with Woodman later, playing as corpo allows you to skip the infiltration for the arasaka float, judy or maiko for clouds, and the endings are all as powerful as they are varied. I would still say your choices matter as even your chosen sex affects romance options. Phantom liberty expansion elevate the gigs and choices a bit more. For example the sphere hunter gig where you infiltrate the ncpd headquarters adds a check at the end if you went lethal or not. If the main boss can't detect their biomonitors then you can't leave without a fight (though i also encountered a bug here).

For the sequel i definitely want more reacting NPCs more dynamic open world behavior vs map icon hunting, and more consequences that are also faction-based like maelstrom vs militech

[–] filister@lemmy.world 3 points 1 day ago

There are a bunch of quests when your decisions really matter.

[–] Shanmugha@lemmy.world -4 points 1 day ago (1 children)

Lol, go on, yell me how decisions in the game do not matter. Before you start, be aware I have complete like seven or more full playthroughs just to explore all the things I could do, were it all real (so, excluding things like killing everyone or being a complete shit just for giggles)

But what I do want from them is an actual damn city. Walking through a megapolis chromed to the teeth and not being able to break into random house or apartment is damn frustrating