this post was submitted on 18 Feb 2025
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Yeah it really just works kinda like i said, but the game also does a good job of organizing items so you can easily tell if you have more than necessary.
Another example of streamlining is the stamina system. It is limited in a fight to create a sense of balance and progression as you upgrade it... But when running around the world it is unlimited.
This is nice because it does not hinder traversal and imo worrying about stamina as i explore takes more away from the experience than it adds to it.
That's interesting about the stamina. I agree that having to constantly start and stop sprinting isn't a great solution and it's never felt quite right to me either. The only games where it feels like it adds anything are ones where running out is dangerous. For general exploration it's kind of a chore.