this post was submitted on 02 Feb 2025
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Second Life?
Everything is hosted locally and created by the players. It works on BitTorrent tech to send and receive the data of objects and shit.
There are also players run emulated servers for older MMOs like Ultima Online, EverQuest even WoW, making it somewhat decentralized. You're not forced to actually subscribe to and play on the official servers (if they even still exist).
Did you mean ~~OpenGrid~~ OpenSim? Second Life is not hosted by anyone but Linden Lab.
I'm just talking about the content in the case of Second Life. It's distributed through BitTorrent, which was one of its selling points at launch.
Though at this point, it might have emulated servers as well.
That's fair.
And not that I'm doubting your claim, but this is the first I hear of it; Do you have any sources for SL content being p2p? It would explain why it so regularly breaks.