this post was submitted on 31 Jan 2025
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30 fps with a broken self implemented vsync that causes stutters*
I really don‘t understand how FROM, with all their success and talent, fumbles so often on a technical level
i just find it funny because the fix for it was use the playstations developer version of vsync, but fromsoft decided that they wanted to redo whats already done. thats why the stutter is almost present on all fromsoft games of that console generation.
Japan is incredibly prideful. They innovate fucking hard but refuse to copy each other’s homework, which leads to random “what the fuck is happening, why is this code 20 years out of date?” situations.
This also may explain why Nintendo can't implement competent networking features to save their lives.
I recall an interview back during the wii/ds era where someone at Nintendo was asked how they felt their online service compared to psn and xbl at the time and their response was that they had never used them.
Excellent, and precisely correct, observation!
Tying animation speed and game mechanics to the framerate worked for PS1 games, it will work now.
their engine is custom bullshit unique to their games so probably trying to reinvent something, badly