this post was submitted on 31 Jan 2025
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Oh thank god, there had to keep the bloodborne remastered rumors going before january ends.

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[–] Dudewitbow@lemmy.zip 26 points 19 hours ago (1 children)

30 fps with a broken self implemented vsync that causes stutters*

[–] caut_R@lemmy.world 15 points 19 hours ago (4 children)

I really don‘t understand how FROM, with all their success and talent, fumbles so often on a technical level

[–] Dudewitbow@lemmy.zip 14 points 19 hours ago

i just find it funny because the fix for it was use the playstations developer version of vsync, but fromsoft decided that they wanted to redo whats already done. thats why the stutter is almost present on all fromsoft games of that console generation.

[–] Gullible@sh.itjust.works 12 points 19 hours ago* (last edited 19 hours ago) (1 children)

Japan is incredibly prideful. They innovate fucking hard but refuse to copy each other’s homework, which leads to random “what the fuck is happening, why is this code 20 years out of date?” situations.

[–] skulblaka@sh.itjust.works 12 points 18 hours ago (2 children)

This also may explain why Nintendo can't implement competent networking features to save their lives.

[–] Sabin10@lemmy.world 10 points 17 hours ago

I recall an interview back during the wii/ds era where someone at Nintendo was asked how they felt their online service compared to psn and xbl at the time and their response was that they had never used them.

[–] Gullible@sh.itjust.works 3 points 18 hours ago

Excellent, and precisely correct, observation!

[–] rtxn@lemmy.world 5 points 17 hours ago

Tying animation speed and game mechanics to the framerate worked for PS1 games, it will work now.

[–] 100@fedia.io 3 points 18 hours ago

their engine is custom bullshit unique to their games so probably trying to reinvent something, badly