this post was submitted on 08 Jan 2025
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[โ€“] Zorque@lemmy.world 1 points 8 hours ago (1 children)

I guess I don't really get where you're coming from. Are you saying that, because you don't feel that PC gaming was important in your lifetime that decisions Valve has made don't really make any difference? That even if they had made anti-customer decisions, that it wouldn't really matter because "PC gaming is dying"?

Hell, a major reason some companies claim that is because of valves dominance on PC. They don't want to admit that they don't have as much control, so they do their best to dismiss it as a non-issue...

Which is really neither here nor there about the entire point I was making in the first place. At no point did I say that they were the spearhead or major push... just that they helped. Just because something doesn't do 90% of the work doesn't mean they made no impact at all, and that decisions they made have no moral or ethical emphasis. The point was that Valve is not some pristine god from the heavens sent down to cleanse our filthy gamer bodies. They're a company like any other, who occasionally make missteps. Valve just tends to make more consumer friendly choices than most.

[โ€“] stardust@lemmy.ca 1 points 37 minutes ago* (last edited 17 minutes ago)

I'm saying I believe mobile gaming has played a stronger role in pushing the industry towards the freemium model.

With mobile gaming becoming bigger than consoles and PC combined years ago and it wasn't through selling titles.

https://www.washingtonpost.com/video-games/2021/05/27/mobile-games-spending/

Point is traditional gamers overlook the juggernaut that is mobile gaming, since they are only fixated on consoles and PC not realizing how absolutely financially huge mobile gaming is on its own, and showed that the model is extremely effective by overtaking consoles and PC.