this post was submitted on 31 Dec 2024
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Houdini is mostly used for simulations and procedural modeling. For manual modeling Z-Brush and Maya are still king, especially at the big game studios. Blender is mostly used by indies and students. You couldn’t buy support until recent years so big studios have steered away from using Blender.
There are some animation houses that use their own proprietary software on Linux. Like Pixar has Presto. Though Disney’s own studio uses Maya.
Wasn't thinking in terms of gaming, but yeah that's true. Plus you'll see Rhino and the like especially with architectural renders, I'm painting with a broad brush here.