this post was submitted on 27 Dec 2024
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I believe that gaming is so fundamentally different now. Twitch, YouTube and other services have produced instant access to streams of the best players in the world and thousands of players crowd sourcing all of their knowledge online in discord, comment sections, subreddits, YouTube, and wherever else...
it's produced a phenomenon where a community for a game inevitably speed runs everything about it within like 7 days. Any new meta or piece of content can go from novel to completely documented in no time at all.
This changes the way developers think about competitive gaming and even cool story games where you might hide Easter eggs. It changes how they build the game and their choices.
The onus is on the player to actively not seek that info out in games. And in competitive shooters that is to their detriment.
I'm just an old guy yelling at clouds, but it removed some of the magic of the experience when now you just Google (game)"current meta"
I've found that meta isn't usually what's best anyway, meta is usually some combination of good and easy to use/pull off.
Some metas feel like they are caused by content creators hyping something up because they had some good games with that setup.
That's because what's "meta" is more about popularity in games that are actually well balanced. Everyone may be using X because it's easy to do well with; but if X is weak to Y and everyone is playing as X, you would likely do better with Y since X is weak to it.
I want to know what a majority of people are using not so I can use it myself; but so I can find the best way to defeat it. To me, that's what "playing the meta" is supposed to mean; thinking about what the other player is gonna do, so I can avoid it/anticipate it and work around it.