this post was submitted on 17 Dec 2024
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[–] DragonTypeWyvern@midwest.social 0 points 5 days ago (1 children)

I like a good legendary drop rate, the problem was the legendary effects were boring.

[–] apotheotic@beehaw.org 1 points 5 days ago (1 children)

Legendary drop rate was tuned waaaaaaay too high. There was basically no reason to have anything non-legendary equipped past level 10 because even an underleveled legendary still performs better than your on-level blues or purples (except for uniques) and by the time it doesn't, you've replaced it with another legendary because of insane drop rates.

I found the effects fine, tbh. Some had fun gimmicks to build around, some had powerful effects, some had niche effects, and some were nice gags.

[–] UntouchedWagons@lemmy.ca 1 points 5 days ago (1 children)

Yeah the legendary drop rate in 3 was way too high just like it was way too low in 2. I've played through 2 several times and only ever got a couple of legendaries. The only way I got anything better than uncommons were quest rewards or from the golden chest.

[–] apotheotic@beehaw.org 1 points 5 days ago

I found the drop rate pretty reasonable in 2 considering that the legendaries had dedicated drop sources as well as just random world drops. So you could actually farm a legendary. As opposed to bl1 where all legendaries were random world drops.